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VMware's Gallium3D Driver For Virtualization

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  • VMware's Gallium3D Driver For Virtualization

    Phoronix: VMware's Gallium3D Driver For Virtualization

    Brought up several times in our forums and elsewhere over the past few days has been VMware's Gallium3D driver that they use for guest 3D acceleration on their proprietary virtualization platform...

    http://www.phoronix.com/vr.php?view=OTQ0Ng

  • #2
    VMWare Fusion

    Anyone know if this is supported under Fusion?

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    • #3
      This driver is for guest systems, that view only the SVGA adapter of the vmware platform (usually, Workstation). So if you have proper technology support on the host, say a decent driver with OpenGL support (see VMWare Workstation requirements to be sure), you can expect it to work with Fusion.

      But I fear perf should suck a little, considering the entry-level of the Fusion platform.

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      • #4
        Fusion uses the same virtualization engine as Workstation. It's like the VMware Player. It has the exact same speed as Workstation, even though it's freeware. The differences are only in licensing.

        On another matter, I asked about this on another thread but no replies yet: any way to get this (vmwgfx+gallium) in Ubuntu 11.04 through a PPA or something?

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        • #5
          If it's that stable, why the heck is it still in staging?

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          • #6
            Originally posted by curaga View Post
            If it's that stable, why the heck is it still in staging?
            Because other than nVidia users wanting to test Unity without dicking with their MBR, is there a use for it?

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            • #7
              Originally posted by yogi_berra View Post
              Because other than nVidia users wanting to test Unity without dicking with their MBR, is there a use for it?
              Uhm, Windows and Mac users running Linux inside VMWare? Developers testing their 3D software in many Linux Distros that they install inside VMWare?

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              • #8
                I haven't been able to get vmwgfx to work since last September. It just refuses to enable 3d acceleration; all I can get is EXA. I get the old "Screen is not DRI capable", even using the latest from git on the latest workstation release.

                No idea.

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                • #9
                  Originally posted by RealNC View Post
                  Uhm, Windows and Mac users running Linux inside VMWare? Developers testing their 3D software in many Linux Distros that they install inside VMWare?
                  Srsly? So TTimo is going to test his Rage Linux builds in a VM?

                  You do realize the idea is as crazy as this game trailer out of Japan: http://www.youtube.com/watch?v=T8BcndMxu44

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                  • #10
                    I'm not going to watch the video, but why is the idea crazy? I do it. I run about 12 VMs here where I test my stuff. And a lot of people do the same. So how exactly is that crazy?

                    The crazy idea is NOT using VMs. Yeah, good luck running 12 machines instead of just one. If that's not crazy, then I don't know.

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                    • #11
                      Originally posted by RealNC View Post
                      I'm not going to watch the video, but why is the idea crazy? I do it. I run about 12 VMs here where I test my stuff. And a lot of people do the same.
                      Yeah, and are you working on triple A game titles that require features that the emulated video hardware doesn't have? Of course not.

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                      • #12
                        Why the heck does that even matter? People not working on multi-million dollar titles don't develop software and don't need VMs capable of accelerated OpenGL? People who run Windows or OS X shouldn't get accelerated graphics when they run Linux inside a VM? And last but not least, what the heck is your point? "I don't need it, therefore no one else does"?

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                        • #13
                          Originally posted by RealNC View Post
                          Why the heck does that even matter? People not working on multi-million dollar titles don't develop software and don't need VMs capable of accelerated OpenGL? People who run Windows or OS X shouldn't get accelerated graphics when they run Linux inside a VM? And last but not least, what the heck is your point? "I don't need it, therefore no one else does"?
                          Are you purposefully being obtuse or just ignorant of how most VM's lack the functionality to do what suggest?

                          VMWare, VirtualBox, and QEMU do not provide access to the host's videocard, they emulate a low end card that no sane game developer is going to target. To be blunt: You're not going to test your game in an environment that will never support the features that it requires to run.

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                          • #14
                            Why are you stuck with game development? Why does it have to be only games that can use this? I could be developing a video player that uses OpenGL to render the video. Or even with games, I could be writing a 2D game that uses OpenGL textures. Or I could be writing a Compiz or KDE effect. Or I would like to see how my software behaves in a composited environment. Or, as I already mentioned, I am a Mac/Windows user who wants to use Linux in a VM and have a nice desktop experience with it.

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                            • #15
                              Oh, btw, I run Windows 7 in a VM under Linux, and I can run Direct3D games in it. Aero works too. Fusion on the Mac is quite popular because of this.

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