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  • Hi,
    I have a radeon hd 5450 driver is using xserver-xorg-video-ati or xserver-xorg-video-radeon? thanks
    Last edited by Vincenzov; 11-01-2011, 01:05 PM.

    Comment


    • Originally posted by Vincenzov View Post
      Hi,
      I have a radeon hd 5450 driver is using xserver-xorg-video-ati or xserver-xorg-video-radeon? thanks
      the *-ati is only an wrapper. you can use it or use directly the *-radeon

      Comment


      • Originally posted by Nille View Post
        the *-ati is only an wrapper. you can use it or use directly the *-radeon
        Thanks :-)

        Comment


        • Originally posted by Decatf View Post
          Is Heroes of Newerth supposed to be working on this still?

          I am getting that old error:
          Code:
          K2 - Fatal Error: ARB_vertex_buffer_object not available.
          The extension is listed by glxinfo though:
          Code:
          name of display: :0
          r300: DRM version: 2.10.0, Name: ATI R580, ID: 0x7249, GB: 4, Z: 1
          r300: GART size: 509 MB, VRAM size: 512 MB
          r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES
          display: :0  screen: 0
          direct rendering: Yes
          server glx vendor string: SGI
          server glx version string: 1.4
          server glx extensions:
              GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
              GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
              GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, 
              GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
              GLX_SGIX_visual_select_group, GLX_INTEL_swap_event
          client glx vendor string: Mesa Project and SGI
          client glx version string: 1.4
          client glx extensions:
              GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
              GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, 
              GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, 
              GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
              GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
              GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
              GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, 
              GLX_INTEL_swap_event
          GLX version: 1.4
          GLX extensions:
              GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
              GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
              GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, 
              GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, 
              GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, 
              GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
              GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event
          OpenGL vendor string: X.Org R300 Project
          OpenGL renderer string: Gallium 0.4 on ATI R580
          OpenGL version string: 2.1 Mesa 7.12-devel (git-27de260 oneiric-oibaf-ppa)
          OpenGL shading language version string: 1.20
          OpenGL extensions:
              GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
              GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, 
              GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object, 
              GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture, 
              GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters, 
              GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters, 
              GL_EXT_rescale_normal, GL_EXT_separate_specular_color, 
              GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap, 
              GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
              GL_SGIS_texture_lod, GL_ARB_multitexture, GL_IBM_multimode_draw_arrays, 
              GL_IBM_texture_mirrored_repeat, GL_ARB_texture_cube_map, 
              GL_ARB_texture_env_add, GL_ARB_transpose_matrix, 
              GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, 
              GL_EXT_secondary_color, GL_EXT_texture_env_add, 
              GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, 
              GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent, 
              GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_S3_s3tc, 
              GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp, 
              GL_ARB_texture_compression, GL_EXT_framebuffer_object, 
              GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_combine, 
              GL_EXT_texture_env_dot3, GL_MESA_window_pos, GL_NV_packed_depth_stencil, 
              GL_NV_texture_rectangle, GL_ARB_depth_texture, GL_ARB_occlusion_query, 
              GL_ARB_shadow, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
              GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
              GL_ARB_window_pos, GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, 
              GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers, 
              GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects, 
              GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers, 
              GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_shadow_funcs, 
              GL_EXT_stencil_wrap, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, 
              GL_NV_primitive_restart, GL_ARB_fragment_program_shadow, 
              GL_ARB_half_float_pixel, GL_ARB_occlusion_query2, GL_ARB_point_sprite, 
              GL_ARB_shading_language_100, GL_ARB_sync, GL_ARB_texture_non_power_of_two, 
              GL_ARB_vertex_buffer_object, GL_ATI_blend_equation_separate, 
              GL_EXT_blend_equation_separate, GL_OES_read_format, 
              GL_ARB_color_buffer_float, GL_ARB_pixel_buffer_object, 
              GL_ARB_texture_compression_rgtc, GL_ARB_texture_float, 
              GL_ARB_texture_rectangle, GL_ATI_texture_compression_3dc, 
              GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_dxt1, 
              GL_EXT_texture_compression_rgtc, GL_EXT_texture_mirror_clamp, 
              GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_ARB_framebuffer_object, 
              GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
              GL_EXT_packed_depth_stencil, GL_ARB_vertex_array_object, 
              GL_ATI_separate_stencil, GL_ATI_texture_mirror_once, 
              GL_EXT_gpu_program_parameters, GL_EXT_texture_compression_latc, 
              GL_EXT_texture_sRGB_decode, GL_OES_EGL_image, GL_ARB_copy_buffer, 
              GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, 
              GL_ARB_map_buffer_range, GL_ARB_texture_rg, GL_ARB_texture_swizzle, 
              GL_ARB_vertex_array_bgra, GL_EXT_separate_shader_objects, 
              GL_EXT_texture_swizzle, GL_EXT_vertex_array_bgra, 
              GL_NV_conditional_render, GL_ARB_ES2_compatibility, 
              GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, 
              GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex, 
              GL_ARB_sampler_objects, GL_ARB_shader_texture_lod, 
              GL_EXT_provoking_vertex, GL_EXT_texture_snorm, 
              GL_MESA_texture_signed_rgba, GL_NV_texture_barrier, GL_ARB_robustness
          I am running the 64-bit Ubuntu 11.04.
          You should probably install the updated 32 bit mesa.

          Comment


          • Originally posted by oibaf View Post
            You should probably install the updated 32 bit mesa.
            I tried that and it didn't work. HoN supports 64-bit and it was working before.

            I don't play often but it was working a few months ago. Reverting to the Ubuntu mesa packages (64-bit) runs but it is broken. By broken I mean the textures blur towards the bottom and it uses up 100% CPU while running very slow (like 1 frame per minute). This was happening months ago as well with the default Ubuntu mesa in 11.04. The problem was not present using this PPA and the game ran fine.

            Comment


            • HoN works on my HD5770, but I only get about 1fps or less. I've heard that some people have it running smoothly, but It never worked right for me. Most other games work great though.

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              • hey i am use you drivers and i got hon to crask here is the crash log hope this helps

                http://tools.heroesofnewerth.com/vie...ction=download

                Comment


                • Hi, when release update :-)

                  Comment


                  • Is this compatible with Intel SNA (obtained from this ppa) and/or kernel 3.1?

                    Comment


                    • Originally posted by alazar View Post
                      Is this compatible with Intel SNA (obtained from this ppa) and/or kernel 3.1?
                      I don't enable sna on intel but I think that using the intel driver from that PPA + other things on my PPA should be OK.

                      Comment

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