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I've just pushed to my branch again. Before, the translator still generated Mesa IR that wasn't ultimately used, but still depended on some information from it. Now, that information has been moved elsewhere in the translator, so I was able to remove the generation of Mesa IR instructions completely.
0 A.D. game. It doesn't crash with master branch of standard mesa. Also note that my RV530 only support GLSL 1.20 (dunno if your branch require a GLSL 1.30 compatible card).
Okay, thanks. I think I know what's going on from your error message; it's the absence of a Mesa IR function that was removing reads of output registers. I'm working on it now, and I'll test it with 0 A.D. when I'm done.