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Mesa 7.9 Makes It To The Release Candidate Stage

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  • Mesa 7.9 Makes It To The Release Candidate Stage

    Phoronix: Mesa 7.9 Makes It To The Release Candidate Stage

    Mesa 7.9, one of the biggest updates to this open-source graphics driver stack in quite a while, is almost here. Ian Romanick has made available a release candidate for Mesa 7.9 and is saying the final release will be here one week from now (4 October) barring any major issues cropping up...

    http://www.phoronix.com/vr.php?view=ODYzNA

  • #2
    This ought to make a heck of a long term release in about a year.

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    • #3
      Will Galium3d be the default or mesa classic?

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      • #4
        Originally posted by Beiruty View Post
        Will Galium3d be the default or mesa classic?
        Depends on driver..

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        • #5
          I think the idea is 300g for 3xx-5xx, 600c for 6xx-EG...

          ... so "yes and no"

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          • #6
            Originally posted by Beiruty View Post
            Will Galium3d be the default or mesa classic?
            There is no "default", it's up to distros what they package. All we can do is to build the driver for them.

            If you build both classic and gallium and type "sudo make install", gallium gets chosen basically (it first installs classic and then gallium, overwriting classic).

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            • #7
              There were some useful new fixes for r600c (HD2xxx-HD5xxx) checked into 7.9 over the last day or so, including stencil support for Evergreen (HD5xxx). This would be a great time to try out the latest code before 7.9 locks and ships.

              If you are running HD5xxx I believe you need the latest DDX from the evergreen-accel branch as well.

              Apparently OpenArena runs properly on Evergreen now

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              • #8
                ioquake3 has been working on evergreen for a while, it's been playable since the mipmap fixes. (it was playable before, just ugly). Didn't test openarena, but it's based on the same engine.

                I noticed that even simple 3d apps are affected by resolution, even though fill rate shouldn't be a problem there. I guess it's because colortiling is still missing for evergreen?


                At one point all gfx froze. I could still move the mouse pointer, but there were no more framebuffer updates, no VT switches, couldn't kill X, nothing. This happened before, but due to a lack of messages in dmesg or xorg.0.log or any reliable reproducability, I wouldn't know how to properly report it.

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