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Intel's GLSL2 Branch Is Merged To Mesa Master

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  • #11
    No one stopped them from being in charge. They just don't write that much code as the Intel folks do.

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    • #12
      Originally posted by zoomblab View Post
      I wonder how a company with super crap OpenGL hardware (Intel) is allowed to drive important changes to Mesa? Shouldn't Nvidia/ATI be in charge of such things?
      There are 0 Nvidia devs, 1 ATI dev, and an army of Intel devs working on Mesa. Guess who make the rules.

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      • #13
        What does Intel Benefit from its Army of Open Source OpenGL Devs?

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        • #14
          Originally posted by marek View Post
          There are 0 Nvidia devs, 1 ATI dev, and an army of Intel devs working on Mesa. Guess who make the rules.
          Hey, it's 2 ATI devs, not 1

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          • #15
            Originally posted by Beiruty View Post
            What does Intel Benefit from its Army of Open Source OpenGL Devs?
            Bam. This is the 1 Mio $ question. In my opinion, none of the global players contribute just for fun.

            On the other hand, I'm pretty happy, that someone of them contributes to the vast scope of GFX.

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            • #16
              Originally posted by Beiruty View Post
              What does Intel Benefit from its Army of Open Source OpenGL Devs?
              Intel doesn't have a closed source video driver. So unlike AMD and Nvidia who each have a big team of developers creating a blob driver that replaces large parts of X, Intel works with X and Mesa devs to adjust X to do what they need.

              It avoids reinventing the wheel pretty much.
              And Intel isn't in the workstation graphics market like AMD and Nvidia, so they only need a simple driver, and don't need professional level support.

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              • #17
                Originally posted by Beiruty View Post
                What does Intel Benefit from its Army of Open Source OpenGL Devs?
                The same benefit it gets from it's army of Windows developers: a working driver.

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                • #18
                  Originally posted by FallenWizard View Post
                  I tried GLSL2 and it's still buggy. All walls in Warsow are black but the game runs a lot faster now.
                  Looks like this has been fixed, as I can't reproduce this problem on i965.

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                  • #19
                    Well, I can't seem to be able to compile Mesa-git anymore on my Slackware-current, as the GLSL2 merge has added a hard dependency on talloc, a library distributed within Samba, at least on Slack.
                    The configure script does not seem to be able to find the library, while it is located in standard /use/lib64 path, and the headers are in /use/include. The version is 0.2, so it should not be very old.
                    configure does not give a clue on why it chokes on this one.
                    If anyone has an idea, I'll be gratefull.

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                    • #20
                      Configure by default uses pkg-config to locate talloc. If your pkg-config regarding talloc is botched, you need to define TALLOC_CFLAGS and TALLOC_LIBS yourself. (note that usually if those aren't defined, pkg-config is used; hence even if you do have the headers and libs, check will fail)

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