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A 30,000 Line Patch For Mesa Brings Geometry Shaders

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  • A 30,000 Line Patch For Mesa Brings Geometry Shaders

    Phoronix: A 30,000 Line Patch For Mesa Brings Geometry Shaders

    Zack Rusin has been working on a lot of Linux graphics code lately from an OpenCL state tracker to other Gallium3D state trackers like X-Video / EXA. On top of this, he has just formally announced his work on bringing Geometry Shaders to Mesa. Geometry Shaders were introduced on the Microsoft side with DirectX 10.0 through Shader Model 4.0 and in the OpenGL world can be found with the most recent 3.2 release (or earlier using the GL_EXT_geometry_shader4 extension). Zack's Geometry Shaders support comes in a patch that's over 30,000 lines of code and touches many different parts of the Mesa 3D stack...

    http://www.phoronix.com/vr.php?view=NzUzMw

  • #2
    It never ceases to amaze me how damn talented and dedicated Zack Rusin is.

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    • #3
      That sure is alot of code.....

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      • #4
        Zack Rusin, you are an amazing guy!

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        • #5
          Zack for president!

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          • #6
            i guess he did not call himself "graphics ninja" with no reason ;-)

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            • #7
              This is highly awesome

              Anyone know where I can find the actual diff?

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              • #8
                It's in a git branch, arb_geometry_shader4

                Edit: http://cgit.freedesktop.org/mesa/mes...ometry_shader4

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