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Direct3D 9 State Tracker Work Leads To Nouveau Improvements

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  • #16
    Originally posted by tizbac View Post
    Yeah , performance dramatically increases
    Is there any real benchmarks available?
    And yeah any chance that "gallium-nice" can be build with newer version of Mesa?

    I just want to try it, but not sure if it's even worth the effort.

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    • #17
      Originally posted by tizbac View Post
      Yeah , performance dramatically increases

      I've made this video with an underclocked gtx 670 , it runs much faster than with d3d->opengl and full clocks https://www.youtube.com/watch?v=lpVc0uw8j6k
      Everyone know how s***ty GTA IV runs on wine with d3d->opengl translation i guess

      Other videos:

      https://www.youtube.com/watch?v=167wysjBtLM

      https://www.youtube.com/watch?v=J3K22rpURc4 On this one , you can see shadows working perfectly fine on CryEngine , contrary to wine using opengl
      It is what I have stated several times here on phoronix: to use DirectX to play videogames without any translation, directly by DrictX (which provides video hardware acceleration). directX9 provides also audio hardware acceleration.
      Last edited by Azrael5; 06-08-2014, 09:40 AM.

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