They can use the entire MESA, Intel's work and LLVM with a proper and full back-end, and create very easy, an Open Driver with 70-90% the performance of the Closed one. Then they can use the latest OGL4 work as a Closed Extension Driver for the Open one. When we say Extension Driver we mean only Shader Compilers, FX and Programs for the Rasterizer(synthesizer), not any Driver Functionality like memory management, that should be Open.
No announcement yet.
Bickering Continues About NVIDIA Using DMA-BUF