I can very good detect the difference between 60 and 85 frames - that said running a normal 24" acer @60hz ! When it is higher than 80, its impossible to sense for me. However once some smoke or irregularity come to the game, the 200 fps one has lot of backing off, compared to 80 fps one. For example urban terror will slow down A LOT from 80 fps to 20 on hd4770 with opensource when bullets are fired, people fragged, or just more than 5 people on the screen, smoke is thrown or map is BIG. This significantly reduces chances to show any skill. My current leased 260 gtx sp 216 draws 125 fps (game limit) regardless of amount of details or 60 when forced to idle timings. But between 200 fps and 300 fps, the difference is more energy waste, card should actually downclock and maintain ~100 fps(120 with vsync).
No announcement yet.
Nouveau's OpenGL Performance Approaches The NVIDIA Driver