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OpenGL in Xine not double-buffered

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  • OpenGL in Xine not double-buffered

    When I run Xine with the OpenGL renderer, even when I select double buffering, I see awful tearing in the output. This happens regardless of the output method I choose (fragment shader or texture.) Is this a bug in the r500 mesa?

    My machine has an x1600xt.

  • #2
    What window manager are you using?

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    • #3
      Just metacity. I haven't had the time to muck with compiz

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