Originally posted by dungeon
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AMDGPU, HEVC Support & More Added To Mainline Mesa 11.0
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Originally posted by dungeon View Post
Someone should think of this somewhere at the time of modularization and just rename that.
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Originally posted by dungeon View Post
You seems to forget that amdgpu driver should also serve users who will want closed one umds instead of well "you name it".
All Open: Partially Closed VS All Closed: Partially Open - you need names to know for those.
You only need to know that you can download fglrx. The details of how it work behind the scenes (a proprietary or open source kernel module) don't matter. And if they do matter to you, it's the only name users are looking at are "flgrx", "Catalyst", and GCN 1.2. The name of some kernel module should never come up.
Why user need to know that? Kernel is the last thing average user should bother about.
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What does AMD think about manpower? It's nice that they make a new driver, really. But isn't it at the expense of their old radeonsi driver that is still a buggy mess? I'm using a GCN 1.0 GPU and it is still plagued by GPU hangs in a wide variety of games from games with wine and nine to webvr in firefox. Just yesterday https://www.chromeexperiments.com/ex...ething-nothing in firefox nightly with the oculus rift produced a GPU hang.
With so much focus on amdgpu right now, can we even expect a functioning radeonsi driver before everyone has moved on?
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Originally posted by haagch View PostWith so much focus on amdgpu right now, can we even expect a functioning radeonsi driver before everyone has moved on?
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Yep. One more time -- the radeonsi driver supports everything from SI and up, and will continue to support future hardware until some future HW generation changes enough from previous HW to justify starting a new driver. On SI and CI it calls into the radeon kernel driver; on VI+ it calls into the amdgpu kernel driver. But radeonsi driver is the same in both cases.Test signature
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Okay, it's the same..
It was a bit hyperbolic, I admit. Marek has fixed the graphical glitches in csgo which I appreciate and as far as I am concerned, the gpu faults and hangs in csgo are also gone, which I also appreciate. But there are still a lot of old known gpu hang bugs open. I have a bit of free time so I can re-test some of the applications that produced hangs and other problems, starting with the talos principle, spec ops: the line and mass effect 3 with nine. Maybe some of them are already fixed without anyone having noticed it...
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