About 4.1 and 4.2 compliance, I saw already patches posted in ML for both GL_ARB_shader_precision [4.1] and GL_ARB_shader_image_load_store [4.2]. So, I guess we'll have 4.2 compliance in time for the release of september.
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RadeonSI Now Supports Tessellation In Mesa Git
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Originally posted by Nille_kungen View PostIsn't GL_ARB_shader_precision left before 4.1?
http://permalink.gmane.org/gmane.com...d.devel/108075
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Originally posted by valeriodean View PostAbout 4.1 and 4.2 compliance, I saw already patches posted in ML for both GL_ARB_shader_precision [4.1] and GL_ARB_shader_image_load_store [4.2]. So, I guess we'll have 4.2 compliance in time for the release of september.
Edit: Also none of the gallium drivers have atomic counters yet. But those three (counters/images/ssbos) all look to be roughly in a similar problem domain, so work on one could speed up the others.Last edited by Ancurio; 23 July 2015, 04:44 AM.
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Originally posted by imirkin View Post
Yes and no. The core implementation is not the end of it. i965 still needs fp64 and tess to be implemented (work on both of these has been started, but I don't think are in active development), radeonsi needs gs5 (which is being worked on and very close). Just pushed the nvc0 tess stuff, so that should now be actually reporting GL 4.1.
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Originally posted by Ancurio View Post
Illia, did you manage to determine what was causing the blue triangles in your tessellation impl?
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