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Catalyst 14.4 Has Advantages Over Linux 3.15 + Mesa 10.3 Git

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  • #46
    Originally posted by djdoo View Post
    For 2D performance I can surely say that KDE with Kwin's 3D effects enabled feels almost as smooth as with r600g now a fact that even I couldn't believe when I discovered it! I thought I hadn't install catalyst at first.
    Yep i can say that too, 2D is very good with 14.4 but on x64 only, for some reason 32bit is still very slugish .

    If someone wants to compare glamor with that please do it now .

    GtkPerf 0.40 - Starting testing: Sat May 17 03:12:21 2014

    GtkEntry - time: 0.03
    GtkComboBox - time: 0.50
    GtkComboBoxEntry - time: 0.41
    GtkSpinButton - time: 0.05
    GtkProgressBar - time: 0.03
    GtkToggleButton - time: 0.05
    GtkCheckButton - time: 0.05
    GtkRadioButton - time: 0.09
    GtkTextView - Add text - time: 0.28
    GtkTextView - Scroll - time: 0.13
    GtkDrawingArea - Lines - time: 0.62
    GtkDrawingArea - Circles - time: 1.45
    GtkDrawingArea - Text - time: 0.35
    GtkDrawingArea - Pixbufs - time: 0.05
    ---
    Total time: 4.09

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    • #47
      yeah about xvba in my case mostly always hard hung the GPU and fails a lot depeding the video profile(maybe is an GCN exclusive issue) and about 2D i admit they improved but mostly for desktop operations like move windows or scrolling in some apps but for example Inkscape is unbearable(blur shadows, zooming, multi layer, scrolling), qt4/5 Canvas draw performance, libreoffice scrolling in huge pages with graphics, in resume mostly the stuff that don't make it to benchmarks on the other hand radeonsi is a pleasure to work with in those cases specially since glamor boost.

      about 3D performace well is good enough for the games i use (Lineage2, 0ad, Xonotic, civ5 bnw, starcraft 2 wol, etc.) so no complains here, btwi still get frame pacing and input lag with some of this games with fglrx(some otheres gots fixed tho) but for my needs i really don't need catalyst anymore for anything, ofc if you still have issues with open driver be it a non working game or a non properly supported GPU is nice that fglrx is slowly starting to improve

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      • #48
        Originally posted by dungeon View Post
        If someone wants to compare glamor with that please do it now .
        Glamor from keithp's glamor-server branch is faster than that on my Kaveri, just above 3s.

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        • #49
          Originally posted by MrCooper View Post
          Glamor from keithp's glamor-server branch is faster than that on my Kaveri, just above 3s.
          That was from Kabini , but glad to hear Keith make glamor that fast So, lines and circles are fine now?
          Last edited by dungeon; 05-16-2014, 11:47 PM.

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          • #50
            Just for comparison, a HD4350 on EXA:

            GtkPerf 0.40 - Starting testing: Sat May 17 13:36:19 2014

            GtkEntry - time: 0,00
            GtkComboBox - time: 2,77
            GtkComboBoxEntry - time: 1,34
            GtkSpinButton - time: 0,16
            GtkProgressBar - time: 0,29
            GtkToggleButton - time: 0,23
            GtkCheckButton - time: 0,07
            GtkRadioButton - time: 0,10
            GtkTextView - Add text - time: 0,17
            GtkTextView - Scroll - time: 0,31
            GtkDrawingArea - Lines - time: 0,89
            GtkDrawingArea - Circles - time: 0,84
            GtkDrawingArea - Text - time: 0,65
            GtkDrawingArea - Pixbufs - time: 0,17
            ---
            Total time: 7,99
            EXA loses pretty bad in the combobox, small wins in a couple tests.

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            • #51
              Originally posted by curaga View Post
              Just for comparison, a HD4350 on EXA:
              EXA loses pretty bad in the combobox, small wins in a couple tests.
              Yep EXA is fine, i 've asking because of glamor longstanding slowness in drawing tests:

              https://bugs.freedesktop.org/show_bug.cgi?id=68524

              The best user reported there nearly month ago is 35 sec with xserver glamor, so if now with xserver 1.16 gtkperf finshed in few seconds, someone needs to inform these people .

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              • #52
                Catalyst 14.4 on Athlon 5350 - diffrences by Xonotic driver/executables @1920x1080 low settings:

                64bit executable have 84.37 fps
                32bit executable have 72.64 fps

                Opensource radeon 32bit with mesa 10.2-rc3 have 74 fps . Is it faster or 32bit Catalyst simply have a bugs . Must compile one mesa 10.2-rc3 64bit to see
                Last edited by dungeon; 05-17-2014, 01:49 PM.

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                • #53
                  Originally posted by dungeon View Post
                  Catalyst 14.4 on Athlon 5350 - diffrences by Xonotic driver/executables @1920x1080 low settings:

                  64bit executable have 84.37 fps
                  32bit executable have 72.64 fps

                  Opensource radeon 32bit with mesa 10.2-rc3 have 74 fps . Is it faster or 32bit Catalyst simply have a bugs . Must compile one mesa 10.2-rc3 64bit to see
                  81.89 fps with 64bit, clearly there is differences between executables... but glad to see radeon is on par now with current non git code with fglrx at least for xonotic .

                  Of course hyperz was enabled for radeon during benchmarking .

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                  • #54
                    Originally posted by dungeon View Post
                    81.89 fps with 64bit, clearly there is differences between executables... but glad to see radeon is on par now with current non git code with fglrx at least for xonotic .

                    Of course hyperz was enabled for radeon during benchmarking .
                    dungeon it seems you can reproduce your problem with 0AD alpha 16 will all settings maxed out and enable postprocessing, im doing an apitrace later, just for you to know

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                    • #55
                      Hmm, i afraid i never run 0.A.D. game Which bug?

                      If I revert that commit, Nexuiz will be slow again. I can't do that.
                      That is so funny .

                      https://bugs.freedesktop.org/show_bug.cgi?id=44536

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                      • #56
                        Originally posted by dungeon View Post
                        Hmm, i afraid i never run 0.A.D. game Which bug?



                        That is so funny .

                        https://bugs.freedesktop.org/show_bug.cgi?id=44536
                        the black texture bug and well that is not funny is your regular everyday issue dealing with dumb hardware like GPU's and complex draw algorithms nothing else, that is why many games require hotfixes or per executable accel profiles

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                        • #57
                          Originally posted by jrch2k8 View Post
                          the black texture bug and well that is not funny is your regular everyday issue dealing with dumb hardware like GPU's and complex draw algorithms nothing else, that is why many games require hotfixes or per executable accel profiles
                          Yep leave apitrace to the bug if you think it is the same then . But of course, not all these blackiness came from the same source In two cases there it is from XRGB being used, for WoS games it came from different reason i don't know most probably some displaylist issue, also i have some blackines in Trine 2 but i think those are entirely different, maybe shader related and there are lighting issues too, etc .

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                          • #58
                            Yep i can confirm that issue with 0AD, just installed it. It is not even maxed out i leaved it to default and just enable postprocessing and yes all is black .

                            And when i select Smooth LOS game just segfaults .
                            Last edited by dungeon; 05-19-2014, 07:05 PM.

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                            • #59
                              And on some setings, it just leave failed to compile vertex program, etc... So basically all is fine, i mean broken

                              If i found one game which render fine, not segfault, goes out of registres, etc. that would be one of raw ID Tech engine based games... otherwise i must be very lucky .
                              Last edited by dungeon; 05-19-2014, 07:18 PM.

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                              • #60
                                Trine 2: Guess which one is with radeon used, which one is fglrx





                                And also guess who have better performance, it is the one who does not rendering fine .
                                Last edited by dungeon; 05-19-2014, 08:07 PM.

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