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OpenGL 3.3 Support Lands For RadeonSI Gallium3D

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  • #11
    Originally posted by Veerappan View Post
    I thought that LLVM was going to attempt both point releases (so 3.4.1 and such), and I'd like to dream of a hopefully slightly faster release schedule.

    That being said, you can have it today if you build from source:

    Code:
    OpenGL vendor string: X.Org
    OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN
    OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.1.0-devel (git-50762f4)
    OpenGL core profile shading language version string: 3.30
    I don't think point releases would bring us something other than bug fixes.

    Building them by myself is feasible but troublesome. I've made it several days before but find wine was linked against mesa i686
    I had to uninstall wine to finish my upgrade.

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    • #12
      Originally posted by Pontostroy View Post
      For opensuse i build and share llvm-svn\mesa-git.rpm every 2-3 days, and all opensuse users can enjoy OGL 3.3 just now. Or all users can download my livecd for opengl 3.3 tests.
      Hi, do you have any segfaults in X server on intel or radeonsi driver? After today's upgrade from your repo I had a couple of crashes.

      Does anyone have a positive experience of using runpm on intel+radeon (radeonsi specifically)?

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      • #13
        Originally posted by Rakot View Post
        Hi, do you have any segfaults in X server on intel or radeonsi driver? After today's upgrade from your repo I had a couple of crashes.
        No, intel and radeonsi very stable for my 7790 and hd2500, but DRI_PRIME don't work. I had gpu hangs and other kernel related problem, didn't see X segfaults in a long time.

        Can you provide some logs or backtrace?

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        • #14
          Unigine Heaven with phoronix test suite http://openbenchmarking.org/result/1...SO-HOME1575701

          Really stable, now i cn play oilrush

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          • #15
            I just want to say thanks to every developer involved to make that happen

            Has anybody already tried Metro Last Light now? I haven't purchased it yet, but would like to know if its playable now with radeonsi.

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            • #16
              Originally posted by dietrdan View Post
              I just want to say thanks to every developer involved to make that happen

              Has anybody already tried Metro Last Light now? I haven't purchased it yet, but would like to know if its playable now with radeonsi.
              Metro LL has text render problem, i can't find and start new game or change options.

              https://bugs.freedesktop.org/show_bug.cgi?id=71870

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              • #17
                Hi

                MLL works out of the box, but there are rendering issues. Some people [1] discussed about and asked the publisher of the game for a patch. It seems, MLL has obviously some bugs in the shaders. For details (in german) read this [2].

                Tom

                [1] http://steamcommunity.com/app/43160/...6998172578/#p5
                [2] http://pastie.org/8623348

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                • #18
                  Originally posted by Tom_G View Post
                  Hi

                  MLL works out of the box, but there are rendering issues. Some people [1] discussed about and asked the publisher of the game for a patch. It seems, MLL has obviously some bugs in the shaders. For details (in german) read this [2].

                  Tom

                  [1] http://steamcommunity.com/app/43160/...6998172578/#p5
                  [2] http://pastie.org/8623348
                  Just wanted to point out that V10lator is me and tell you guys that sadly I didn't get any more replys after the mails showed on pastie.

                  Originally posted by Pontostroy View Post
                  Metro LL has text render problem, i can't find and start new game or change options.

                  https://bugs.freedesktop.org/show_bug.cgi?id=71870
                  The bug report is for intel. Even when the bugs are the same there's a separate report for radeon:
                  https://bugs.freedesktop.org/show_bug.cgi?id=71239

                  But I guess these bug reports will be closed when the mesa devs are 100% sure it's the fault of the game (I'm 99% sure about that). So let's hope the Metro devs are listening and working on it.

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                  • #19
                    Originally posted by lordheavy View Post
                    Unigine Heaven with phoronix test suite http://openbenchmarking.org/result/1...SO-HOME1575701

                    Really stable, now i cn play oilrush
                    24 frames per second with a Sapphire AMD Radeon HD 7870 GHz Edition card? Sorry, but that sounds completely rubbish to me. What am I misunderstanding?

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                    • #20
                      Originally posted by FutureSuture View Post
                      24 frames per second with a Sapphire AMD Radeon HD 7870 GHz Edition card? Sorry, but that sounds completely rubbish to me. What am I misunderstanding?
                      Well all you who pay much more attention to the nitty gritty details of the devices would know better then I (about the position the device takes in the performance/capabilities echelon), but see Pontostroy's results here with a 7790:

                      http://phoronix.com/forums/showthrea...110#post392110

                      Also note Alex's suggestion just further down in the thread in regards to turning on tiling.

                      Given those pts, I'd guess that 24fps isn't rubbish at all .... (again, I'm not an expert as to which cards are uber fast and which ones are not)

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