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  • #16
    Originally posted by Kivada View Post
    The point was that you were wrong and Michael does include the relevant information though not in the way you'd prefer it to be presented.

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    • #17
      Originally posted by Kivada View Post
      Thank You. And that is actual gameplay and not a time demo.. It's about time somebody else agrees with me.

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      • #18
        Originally posted by liam View Post
        The point was that you were wrong and Michael does include the relevant information though not in the way you'd prefer it to be presented.
        No he doesn't. He none of his game benchmarks mean anything. The 6450 for example is benchmarked at a completely unplayable setting and cannot represent gameplay performance for that card. The way he is benchmarking that card is completely worthless. It has zero value.

        I could go on, but I've already ranted about his worthless benches multiple times.

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        • #19
          Originally posted by duby229 View Post
          No he doesn't. He none of his game benchmarks mean anything. The 6450 for example is benchmarked at a completely unplayable setting and cannot represent gameplay performance for that card. The way he is benchmarking that card is completely worthless. It has zero value.

          I could go on, but I've already ranted about his worthless benches multiple times.
          EDIT: He's got benches that run anywhere from 3 frames to 300 frames. Nobody is going to play a game at 3 frames or 300 frames. All of his hundreds of bench results that produce values like that are worthless.

          Games should be benchmarked to produce as close to 60 frames as they possibly can. The vast majority of all of his benches should be as close to 60 frames as he can possibly make them. the value of a benchmark is -not- in the results, it's in the hardware and configuration that was used to produce the results. All of us here know that our desired result is as close to 60 frames as we can get.

          That's what he should be trying to achieve, but he doesnt even try.

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          • #20
            Originally posted by duby229 View Post
            EDIT: He's got benches that run anywhere from 3 frames to 300 frames. Nobody is going to play a game at 3 frames or 300 frames. All of his hundreds of bench results that produce values like that are worthless.

            Games should be benchmarked to produce as close to 60 frames as they possibly can. The vast majority of all of his benches should be as close to 60 frames as he can possibly make them. the value of a benchmark is -not- in the results, it's in the hardware and configuration that was used to produce the results. All of us here know that our desired result is as close to 60 frames as we can get.

            That's what he should be trying to achieve, but he doesnt even try.
            The testing isn't about letting you know if a game is playable or not per se but using it as a means of measuring/comparing performance improvements and differences, etc. I don't even play video games myself nor do a majority of the companies using PTS care about the game performance from that metric.
            Michael Larabel
            http://www.michaellarabel.com/

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            • #21
              Originally posted by duby229 View Post
              No he doesn't. He none of his game benchmarks mean anything. The 6450 for example is benchmarked at a completely unplayable setting and cannot represent gameplay performance for that card. The way he is benchmarking that card is completely worthless. It has zero value.

              I could go on, but I've already ranted about his worthless benches multiple times.
              Why are there so few adults on phoronix? You were wrong. Just admit it. Do you really want me to just grab the quote? Are you purposefully misunderstanding me?

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              • #22
                Originally posted by Michael View Post
                The testing isn't about letting you know if a game is playable or not per se but using it as a means of measuring/comparing performance improvements and differences, etc. I don't even play video games myself nor do a majority of the companies using PTS care about the game performance from that metric.
                Since you just admitted that you don't know, then let me take this opportunity to tell you.... That -is- the metric that all gamers care about.

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                • #23
                  Originally posted by liam View Post
                  Why are there so few adults on phoronix? You were wrong. Just admit it. Do you really want me to just grab the quote? Are you purposefully misunderstanding me?
                  I'm afraid you have me confused with another poster, I responded because I agreed that HardOCP does game benchmarks the best.

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                  • #24
                    Originally posted by duby229 View Post
                    Since you just admitted that you don't know, then let me take this opportunity to tell you.... That -is- the metric that all gamers care about.
                    I was telling you what I care about. I know gamers care about achieving consistently at least 60 FPS.
                    Michael Larabel
                    http://www.michaellarabel.com/

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                    • #25
                      Originally posted by Michael View Post
                      I was telling you what I care about. I know gamers care about achieving consistently at least 60 FPS.
                      http://www.phoronix-media.com/index.php?k=contact
                      Phoronix Media is the largest Internet media company devoted to enriching the Linux hardware experience and catering its content to Linux gamers and computer enthusiasts.
                      If you cater to Linux gamers, shouldn't you care about what gamers care about?

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                      • #26
                        Ouch. Why are they pretending to do a fair compare, if each playthrough is manual? Their numbers are meaningless.

                        On the presentation, like others said, it's the exact same info, just presented differently. I really don't care if the min/max numbers were also in table form, because they alone are not that useful: what if it was a single anomalous spike? In the graph you can see how often the spikes appear.

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                        • #27
                          Originally posted by curaga View Post
                          Ouch. Why are they pretending to do a fair compare, if each playthrough is manual? Their numbers are meaningless.

                          On the presentation, like others said, it's the exact same info, just presented differently. I really don't care if the min/max numbers were also in table form, because they alone are not that useful: what if it was a single anomalous spike? In the graph you can see how often the spikes appear.
                          That's the point. It's actual gameplay. the whole point is to find those spikes and dips. To run around and look for them. These numbers have the most value because this is what you can expect when you play.

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                          • #28
                            Seriously, lets not get to this again. Their numbers are completely meaningless, of zero value - you can't expect anything from reading those.

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                            • #29
                              The folks from HardOCP know that the numbers are meaningless, but they include them anyway because people keep asking for them.

                              The only thing that matters for a [H] review is the gameplay experience, something which can only be poorly expressed in terms of fps numbers.

                              Comment


                              • #30
                                Originally posted by curaga View Post
                                Seriously, lets not get to this again. Their numbers are completely meaningless, of zero value - you can't expect anything from reading those.
                                You say that are meaningless with no explanation for why.

                                The fact is that the reason they -ARE- meaningful is because they run at the best playable configuration with information on the hardware and setup that was used to achieve that configuration. That's extremely useful to know.

                                What's not meaningful is a game benchmark that runs at 3 frames or 300 frames. Those have no value. Nobody is going to use that configuration to play that game on that hardware. Tell me where is the value in benchmarking a game using settings that nobody is going to use.

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