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AMD "RadeonSI" Team Fortress 2 Is Now 75% Faster

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  • AMD "RadeonSI" Team Fortress 2 Is Now 75% Faster

    Phoronix: AMD "RadeonSI" Team Fortress 2 Is Now 75% Faster

    The RadeonSI Gallium3D driver for AMD HD 7000 series GPUs and newer is now 75% faster for the Source Engine Team Fortress 2 game thanks to a new patch-set by Marek...

    http://www.phoronix.com/vr.php?view=MTUzMDE

  • #2
    Thank you Marek!

    Comment


    • #3
      Thank you Marek! And thank you AMD for committing to making Open Source drivers for your GPU.

      The kids are running TF2 on a HD7750 and an older Athlon X2 with OK performance. However I am looking forward to being able to sustitute Catalyst with the OS drivers :-)

      Comment


      • #4
        Thank you Marek!

        Comment


        • #5
          I guess southern islands shares a lot with northern islands? How different are the architectures anyway?

          Comment


          • #6
            Originally posted by Dukenukemx View Post
            I guess southern islands shares a lot with northern islands? How different are the architectures anyway?
            Don't quote me on that but as far as I know, southern islands uses GCN (Graphics Core Next) that is why a new driver is implemented.

            Comment


            • #7
              Originally posted by Dukenukemx View Post
              I guess southern islands shares a lot with northern islands? How different are the architectures anyway?
              Very different.

              Comment


              • #8
                Originally posted by Dukenukemx View Post
                I guess southern islands shares a lot with northern islands? How different are the architectures anyway?
                Extremely different at a low level (VLIW4 vs GCN architecture).

                However, there is still a lot of higher level optimizations that can be shared.

                Comment


                • #9
                  did anyone try this patches?
                  i have no luck with no.10

                  Code:
                  patching file src/gallium/drivers/r600/Makefile.sources
                  patching file src/gallium/drivers/r600/r600_buffer.c
                  Reversed (or previously applied) patch detected!  Skipping patch.
                  1 out of 1 hunk ignored -- saving rejects to file src/gallium/drivers/r600/r600_buffer.c.rej
                  patching file src/gallium/drivers/r600/r600_pipe.c
                  patching file src/gallium/drivers/r600/r600_pipe.h
                  patching file src/gallium/drivers/r600/r600_state_common.c
                  patching file src/gallium/drivers/radeon/r600_buffer.c
                  patching file src/gallium/drivers/radeon/r600_pipe_common.c
                  patching file src/gallium/drivers/radeon/r600_pipe_common.h
                  patching file src/gallium/drivers/radeonsi/r600_buffer.c
                  patching file src/gallium/drivers/radeonsi/r600_resource.c
                  patching file src/gallium/drivers/radeonsi/r600_translate.c
                  patching file src/gallium/drivers/radeonsi/radeonsi_pipe.c
                  patching file src/gallium/drivers/radeonsi/radeonsi_pipe.h

                  Comment


                  • #10
                    Originally posted by frosth View Post
                    did anyone try this patches?
                    i have no luck with no.10

                    Code:
                    patching file src/gallium/drivers/r600/Makefile.sources
                    patching file src/gallium/drivers/r600/r600_buffer.c
                    Reversed (or previously applied) patch detected!  Skipping patch.
                    1 out of 1 hunk ignored -- saving rejects to file src/gallium/drivers/r600/r600_buffer.c.rej
                    patching file src/gallium/drivers/r600/r600_pipe.c
                    patching file src/gallium/drivers/r600/r600_pipe.h
                    patching file src/gallium/drivers/r600/r600_state_common.c
                    patching file src/gallium/drivers/radeon/r600_buffer.c
                    patching file src/gallium/drivers/radeon/r600_pipe_common.c
                    patching file src/gallium/drivers/radeon/r600_pipe_common.h
                    patching file src/gallium/drivers/radeonsi/r600_buffer.c
                    patching file src/gallium/drivers/radeonsi/r600_resource.c
                    patching file src/gallium/drivers/radeonsi/r600_translate.c
                    patching file src/gallium/drivers/radeonsi/radeonsi_pipe.c
                    patching file src/gallium/drivers/radeonsi/radeonsi_pipe.h
                    That looks like it probably patched ok. Apparently one of the changes has already been made by another patch. Did you try compiling it?

                    Comment


                    • #11
                      This is great news; hopefully other games will benefit similarly from it too

                      Comment


                      • #12
                        Originally posted by s_j_newbury View Post
                        That looks like it probably patched ok. Apparently one of the changes has already been made by another patch. Did you try compiling it?
                        Yes i did but without that patch. (i'm total nob)
                        It looks good unigine-valley +13%, unigine-sanctuary +7%, serious sam 3 still unplayable. I don't have on disk any source games so i don't try. And it's all without patch no.10

                        Comment


                        • #13
                          Originally posted by frosth View Post
                          serious sam 3 still unplayable
                          Really unplayable? Because I can run it with Intel HD Gfx 1st gen (OpenGL 2.1, GLSL 1.20)Ö I have to set the resolution and everything else to the minimum to get something like 10-15 fps, and there are a few black textures in the intro, but itís technically playable .

                          Comment


                          • #14
                            Originally posted by frosth View Post
                            Yes i did but without that patch. (i'm total nob)
                            It looks good unigine-valley +13%, unigine-sanctuary +7%, serious sam 3 still unplayable. I don't have on disk any source games so i don't try. And it's all without patch no.10
                            The patch 10 is the most important one.

                            Comment


                            • #15
                              So i''ll wait for commits in main tree. I can live with that
                              Thx Marek

                              @stqn it works, but framerate is abaut 8-25fps, too low for enjoy.

                              Comment

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