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The May 2012 Open-Source Radeon Graphics Showdown

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  • #51
    Originally posted by phred14 View Post
    What is a "flip queue", (I can start guessing, but I'd like to see a non-guess.)
    See comment #47. You basically render as fast as you can and queue up completed frames for display so there is less waiting for flips compared to double buffering. It's basically triple or more buffering.

    Originally posted by phred14 View Post
    and why can't it be done in X/mesa/drivers?
    It can, it's just a lot of work.

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