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Trying Out AMD's Radeon Gallium3D LLVM Compiler

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  • Trying Out AMD's Radeon Gallium3D LLVM Compiler

    Phoronix: Trying Out AMD's Radeon Gallium3D LLVM Compiler

    Last week the R600 LLVM compiler was hooked up for AMD's open-source Gallium3D driver. This LLVM shader compiler is important particularly for OpenCL enablement within the open-source Radeon Linux graphics driver, but still there is some ways to go before that code is ready for production use.

    http://www.phoronix.com/vr.php?view=17302

  • #2
    Ha ha Xonotic looks like a cool Decent clone here

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    • #3
      So are shaders/textures not working right because it's simply not a complete replacement or because there is something wrong with it?

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      • #4
        Originally posted by ChrisXY View Post
        So are shaders/textures not working right because it's simply not a complete replacement or because there is something wrong with it?
        I haven't looked at that part of the code yet, but it sounds like the texture code hasn't actually been plugged in/written yet, not because it's broken. At least that's what I remember from previous articles and commit messages about this compiler/backend.

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