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Radeon Gallium3D Still Long Shot From Catalyst

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  • #31
    I'm sure if bridgman wasn't in the way all the time, r600g would be in a much better state. I wish this kid would just go away..
    Last edited by idontlikebridgman; 03-25-2012, 02:56 PM.

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    • #32
      Originally posted by bridgman View Post
      That's like putting my pickup truck in my pocket so it's always there when I need it
      this only sounds funny if you use analogies like "Pickup" and "Pocket"

      if you don't use analogies if you use "Bit" it just doesn’t mater the PLACE of the bits doesn’t matter because they are there anyway!

      in other words you just use rhetorical tricks to don't admit my argument.


      Originally posted by bridgman View Post
      The open source userspace stack is >10x the size of the kernel driver,
      invalid argument because the bits are there anyway! its just a question in how to manage the bits.
      after this "Fix" the linux kernel is 10x larger really who cares? no one cares !
      the bit size of the kernel source doesn't care!
      the bits are in the system anyway!
      you save ZERO!

      Originally posted by bridgman View Post
      and the proprietary userspace stack is >50x and approaching the size of the entire Linux kernel.
      invalid argument because no one CARE! the garbage catalyst can never be in the "Linux" kernel because of this its senseless to arguing on this shit.



      Originally posted by bridgman View Post
      I don't think there would be a lot of joy among the kernel developers if we tried to move all that into kernel space.
      why? i would not bet on this! just ask linus torvald for example!

      if he say no then its no.. but your speculations is just FUD!

      Originally posted by bridgman View Post
      The multimedia API framework is quite different between Android and X/Wayland. They may converge over time but right now they are very different.
      LOL... APIs can always be translates per layer.

      you can also work to get a long time run.

      over long time this is the best way to fix the linux fragmentation.
      Last edited by Qaridarium; 03-25-2012, 03:20 PM.

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      • #33
        I figured out how to make radeon better than catalyst: every time quaridarium writes some bullshit, instead of wasting your time replying you should write a couples of lines of code. At such a pace I'm pretty sure radeon will double catalyst's performance in no more than a month.
        ## VGA ##
        AMD: X1950XTX, HD3870, HD5870
        Intel: GMA45, HD3000 (Core i5 2500K)

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        • #34
          That is a *great* idea !

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          • #35
            Originally posted by bridgman View Post
            That is a *great* idea !
            sure but your argument about the kernel source size is still bullshit.

            20 years ago the kernel source was so much smaller maybe we should use a time travelling engine to go back in time to be sure the kernel source is smaller...

            this is just bullshit!

            and hey don't write code this makes the kernel source bigger ans we all know this is "bad" LOL

            Bridgman bullshit logic at work..

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            • #36
              Originally posted by Qaridarium View Post
              sure but your argument about the kernel source size is still bullshit.

              20 years ago the kernel source was so much smaller maybe we should use a time travelling engine to go back in time to be sure the kernel source is smaller...

              this is just bullshit!

              and hey don't write code this makes the kernel source bigger ans we all know this is "bad" LOL

              Bridgman bullshit logic at work..
              Size isn't the only factor to consider in something like this.

              I think what you're suggesting is to move all of the 3D stack into the kernel. This would include the GLSL compiler and a lot of other core-Mesa components. The GLSL compiler, for instance, is C++ which is a no-go for the kernel. Then there's that you can't do floating-point operations in the kernel, which are obviously quite important for OpenGL.

              Also there's the issue of security -- moving thousands of lines of code into kernel space...

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              • #37
                Originally posted by mattst88 View Post
                Size isn't the only factor to consider in something like this.

                I think what you're suggesting is to move all of the 3D stack into the kernel. This would include the GLSL compiler and a lot of other core-Mesa components. The GLSL compiler, for instance, is C++ which is a no-go for the kernel. Then there's that you can't do floating-point operations in the kernel, which are obviously quite important for OpenGL.

                Also there's the issue of security -- moving thousands of lines of code into kernel space...
                "The GLSL compiler, for instance, is C++ which is a no-go for the kernel."

                LOL there is no real GLSL compiler. you can rewrite this sad piece .
                the status for the GLSL compilers for the r600 are "Sad" and yes maybe we will never get a good VLIW compiler. this means its a death horse.

                "Then there's that you can't do floating-point operations in the kernel, which are obviously quite important for OpenGL."

                you miss an important step in your argument why should this be a no go?

                or do i have to ask linus ? LOL

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                • #38
                  There's a serious inability on your part to participate in a reasonable discussion. I probably shouldn't bother responding, but I'll do it only once more given the lack of meaningful response.

                  Originally posted by Qaridarium View Post
                  "The GLSL compiler, for instance, is C++ which is a no-go for the kernel."

                  LOL there is no real GLSL compiler. you can rewrite this sad piece .
                  the status for the GLSL compilers for the r600 are "Sad" and yes maybe we will never get a good VLIW compiler. this means its a death horse.
                  The GLSL compiler, you know, the one that Intel wrote? http://cgit.freedesktop.org/mesa/mesa/tree/src/glsl

                  It's C++.

                  You're incorrectly thinking about the piece of r600g that translates some IR to hardware instructions.

                  Originally posted by Qaridarium View Post
                  "Then there's that you can't do floating-point operations in the kernel, which are obviously quite important for OpenGL."

                  you miss an important step in your argument why should this be a no go?

                  or do i have to ask linus ? LOL
                  I can't tell if that's a particularly sad attempt to dodge a very real difficulty of moving user space code into the kernel, or if you actually don't understand.

                  I'll assume it's the latter and waste a bit more of my time explaining it to you.

                  From the kernel documentation (http://git.kernel.org/?p=linux/kerne...g.tmpl;hb=HEAD)

                  Code:
                  No floating point or MMX
                        The FPU context is not saved; even in user
                        context the FPU state probably won't
                        correspond with the current process: you would mess with some
                        user process' FPU state.  If you really want
                        to do this, you would have to explicitly save/restore the full
                        FPU state (and avoid context switches).  It
                        is generally a bad idea; use fixed point arithmetic first.

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                  • #39
                    Originally posted by bridgman View Post
                    for the next generation we are starting sufficiently early that we should be able to hide both development and review in the pre-launch window where it doesn't impact users or community developers
                    You mean top-GPU in 8xxx series? Or something beyond?

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                    • #40
                      Originally posted by mattst88 View Post
                      There's a serious inability on your part to participate in a reasonable discussion. I probably shouldn't bother responding, but I'll do it only once more given the lack of meaningful response.
                      'serious inability' if my inability is more important than the tropic then your mental-fascism is not my problem.

                      Originally posted by mattst88 View Post
                      The GLSL compiler, you know, the one that Intel wrote? http://cgit.freedesktop.org/mesa/mesa/tree/src/glsl
                      It's C++.
                      i don't care about intel shit in an AMD tropic.
                      the solution is easy just put the intel shit into the garbage.
                      we need a AMD/VLIW compiler ! and not a intel JOKE.
                      the intel compiler is not VLIW ! you only get 1/5 of the speed with amd hardware this is just an FUD attack from intel on AMD!



                      Originally posted by mattst88 View Post
                      I can't tell if that's a particularly sad attempt to dodge a very real difficulty of moving user space code into the kernel, or if you actually don't understand.

                      I'll assume it's the latter and waste a bit more of my time explaining it to you.

                      From the kernel documentation (http://git.kernel.org/?p=linux/kerne...g.tmpl;hb=HEAD)

                      Code:
                      No floating point or MMX
                            The FPU context is not saved; even in user
                            context the FPU state probably won't
                            correspond with the current process: you would mess with some
                            user process' FPU state.  If you really want
                            to do this, you would have to explicitly save/restore the full
                            FPU state (and avoid context switches).  It
                            is generally a bad idea; use fixed point arithmetic first.
                      its just the wrong way to "think" because you can calculate ALL without floating point because of this you can run a Floating Point Emulation!

                      now what? more FUD from your side?

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