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Radeon Gallium3D Now Sort Of Works For OpenCL

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  • #11
    Originally posted by bridgman View Post
    My impression was that we're talking about different levels of functionality -- Francisco was working on runtime but not using the full compiler stack (shaders were in TGSI IIRC), while Tom was working more on compiler and is running an top-to-bottom stack.

    Take that with a grain of salt, but at first glance this milestone is a logical progression from the previous one. It's always tempting to view this as a competition between independent development efforts but I don't think that's actually the case.
    Thanks for the reply. I actually don't care much about OpenCL, but the way the article was written, something didn't sound quite right...

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    • #12
      Originally posted by bridgman View Post
      My impression was that we're talking about different levels of functionality -- Francisco was working on runtime but not using the full compiler stack (shaders were in TGSI IIRC), while Tom was working more on compiler and is running an top-to-bottom stack.

      Take that with a grain of salt, but at first glance this milestone is a logical progression from the previous one. It's always tempting to view this as a competition between independent development efforts but I don't think that's actually the case.
      Looking at it through the web page, I saw that he pulled from Francisco's tree.
      So I sure wouldn't consider it fully independent efforts.
      Most of the work seems to be in r600/llvm.

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