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AMD's opensource lies exposed

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  • #91
    Originally posted by darkbasic View Post
    9 pages, I can't believe this bullshit is so popular...
    You're just jealous! Don't worry, you can easily create your own mega popular thread by using this formula (the slash means choose one): nvidia/amd + opensource/binary + sucks/rules.

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    • #92
      Originally posted by devius View Post
      You're just jealous! Don't worry, you can easily create your own mega popular thread by using this formula (the slash means choose one): nvidia/amd + opensource/binary + sucks/rules.
      i try it.... nvidia+opensource+rules nvidias opensource support rules? LOL... ironic generator.

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      • #93
        Originally posted by Qaridarium View Post
        i try it.... nvidia+opensource+rules nvidias opensource support rules? LOL... ironic generator.
        It doesn't work like that. you have to put the result in a topic of a new thread. The content of the post is irrelevant. Be very careful though, for this formula is a very powerful weapon! You have been warned.

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        • #94
          Originally posted by devius View Post
          It doesn't work like that. you have to put the result in a topic of a new thread. The content of the post is irrelevant. Be very careful though, for this formula is a very powerful weapon! You have been warned.
          Pfft, no Qt4 gui?

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          • #95
            We need to stop developing the OSS drivers, because they are preventing the Ubuntu desktop from taking over by reducing game performance. Once we stop entertaining extreme communist ideas, and concentrate on what 99% of the users want, which is games on Steam and ease of use through GNOME, we can finally get the software we all want: IE9 and MS Office running natively through WINE.

            ^^^

            That's how you do a troll. It has OSS, Microsoft, Steam, WINE, desktop, Ubuntu, GNOME, and there's even a cheap-but-easy-to-deny slight against RMS for extra trolling points.

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            • #96
              Originally posted by deanjo View Post
              Pfft, no Qt4 gui?
              You have to wait for the beta. It should be available "shortly" (1).

              (1) Shortly may be something between 1 day and 30 years.

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              • #97
                Originally posted by pingufunkybeat
                We need to stop developing the OSS drivers, because they are preventing the Ubuntu desktop from taking over by reducing game performance. Once we stop entertaining extreme communist ideas, and concentrate on what 99% of the users want, which is games on Steam and ease of use through GNOME, we can finally get the software we all want: IE9 and MS Office running natively through WINE.
                You need more practise; it's too obvious a trolling post. You would only get a response from the less interesting subjects. To involve heavier weights you should make sure that everything remains plausible except for a couple of outrageous details. For instance, instead of beginning with such an inflexible position, you could word it around the lines of "I believe the time and energy devoted to the OSS drivers is hampering the development of fully-featured, mature ones". Throwing commies in is always a good idea, you've got that one right, but I note that in this day and age is more trendy to refer to neoliberal dogma to justify your position rather than just attacking socialism/communism. This also has the advantage of presenting one's ridiculous theses as moderate and backed by the "natural" order of things.

                But I don't want to discourage you, trolls is what we absolutely need in this forum. Do keep trying!

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                • #98
                  Pfft, no Qt4 gui?
                  ok, I'll write the gui

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                  • #99
                    Originally posted by Panix View Post
                    "HD6000 got support 3 months after being released."
                    But, what does that *mean?*

                    As for the other statements, I think it's dependent on a lot of variables. All the stars have to align? I guess my point is there must be some reason there's issues or problems with both kinds of drivers. Even if it's 'open', there's a lot of dots that have to be joined.
                    What it means is that a desktop-usaable driver core for HD6xxx/Fusion/etc. was available a mere three months after the hardware became generally available. And open-source on top of that - not a binary blob.

                    For general Linux work/play, HD6xxx/Fusion is supported by FOSS right now. (And I'm also including HD5xxx/Evergreen-based GPUs in that.) And you don't need Ubuntu (in my case, I'n running MS5 of openSuSE 11.4 x64).

                    What is it you want in terms of support?

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                    • Originally posted by glisse View Post
                      This is a FUD because he said that there will never be a GL3/4 opensource driver, while there is already all the informations to achieve such things.
                      to get a viable GL4 you/mesa would need to officially draw the line as of today and set a DX10.1* capable hardware as your minimum spec for that would you not!
                      by viable i mean OC in hardware not just software emulation of DX10.1 capability's.

                      and OC that means not just writing C code/assembly for x86 DX10.1 but for ARM cortex/NEON/Mali etc too that have that capability.



                      *http://www.tomshardware.com/forum/24...0-dx10-missing
                      "The DX 10.1 SDK only recently was made available, and by the time supporting hardware and DX10.1 are released to end users somewhere in the first half of 2008, SP1 should be readily available.

                      What are the changes? DX 10.1's goals are to offer the "complete" DX 10, giving developers better control over image quality and making mandatory some of the things that are optional in DX 10.

                      For example, 32-bit floating point filtering is optional in DX10 (16-bit FP filtering is mandatory), but will be mandatory in DX 10.1. Also, in DX 10, the number of multisample anti-aliasing samples is optionalóDX 10.1 will make 4x AA mandatory, and require two specific sample patterns.

                      Graphics cards can offer more sample patterns, and developers can query them in their shaders. Graphics cards that are DX 10.1 compliant will have to offer programmable shader output sample masks and multisample AA depth readback. Game developers will be able to index into cube maps and perform bitwise copies from uncompressed textures to block-compressed texture formats. "

                      Comment


                      • Originally posted by popper View Post
                        to get a viable GL4 you/mesa would need to officially draw the line as of today and set a DX10.1* capable hardware as your minimum spec for that would you not!
                        by viable i mean OC in hardware not just software emulation of DX10.1 capability's.

                        and OC that means not just writing C code/assembly for x86 DX10.1 but for ARM cortex/NEON/Mali etc too that have that capability.



                        *http://www.tomshardware.com/forum/24...0-dx10-missing
                        "The DX 10.1 SDK only recently was made available, and by the time supporting hardware and DX10.1 are released to end users somewhere in the first half of 2008, SP1 should be readily available.

                        What are the changes? DX 10.1's goals are to offer the "complete" DX 10, giving developers better control over image quality and making mandatory some of the things that are optional in DX 10.

                        For example, 32-bit floating point filtering is optional in DX10 (16-bit FP filtering is mandatory), but will be mandatory in DX 10.1. Also, in DX 10, the number of multisample anti-aliasing samples is optionalóDX 10.1 will make 4x AA mandatory, and require two specific sample patterns.

                        Graphics cards can offer more sample patterns, and developers can query them in their shaders. Graphics cards that are DX 10.1 compliant will have to offer programmable shader output sample masks and multisample AA depth readback. Game developers will be able to index into cube maps and perform bitwise copies from uncompressed textures to block-compressed texture formats. "
                        why only 10.1 hardware for openGL4 ? why not dx11 hardware ?

                        in the past i always think openGL4 is the counter part of dx11 ?

                        is there no tesselation in openGL4 ?

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                        • Originally posted by Qaridarium View Post
                          is there no tesselation in openGL4 ?
                          Uhm... only in opengl 4.1 as far as I know.
                          ## VGA ##
                          AMD: X1950XTX, HD3870, HD5870
                          Intel: GMA45, HD3000 (Core i5 2500K)

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                          • GL4 requires DX11 hardware.
                            GL3 requires DX10.1 hardware.
                            GL2.1 requires DX9(*) hardware.

                            (GL2.1 defines some features that are not available in all DX9 cards).

                            Tessellation is available in OpenGL 4.0 core.

                            From now on, we will probably see a major OpenGL revision for each major DX version, i.e. GL5 for DX12 and so on. This makes sense for everyone: hardware manufacturers, developers and end-users.

                            Comment


                            • Originally posted by pingufunkybeat View Post
                              An adgf5 centerfold?
                              Leopard thongs FTW!

                              Comment


                              • Originally posted by BlackStar View Post
                                GL4 requires DX11 hardware.
                                GL3 requires DX10.1 hardware.
                                GL2.1 requires DX9(*) hardware.

                                (GL2.1 defines some features that are not available in all DX9 cards).

                                Tessellation is available in OpenGL 4.0 core.

                                From now on, we will probably see a major OpenGL revision for each major DX version, i.e. GL5 for DX12 and so on. This makes sense for everyone: hardware manufacturers, developers and end-users.
                                sure thats it... he is just wrong ...

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