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Working r600g games list

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  • Working r600g games list

    Please reply with the name of any free software game which seems to work perfectly with r600g. Thanks.

    chromium-bsu
    hedgewars
    neverball
    nexuiz (gets too slow on larger resultions, but it's playable imho)
    openarena
    openttd
    sdlmame (you do have to turn vertix buffers OFF because, don't work)


    I'd also like to know about games that absolutely don't work or are not playable. Like

    torcs - Runs fine, but it's way too slow to be playable

  • #2
    Works fine:

    Osmos, Cortex Command, Penumbra:Overtune, Revenge of titans, Vendeta Online, Warsow, World of Goo

    Doesnt work:

    Braid

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    • #3
      Works fine:
      GLTron
      Oolite
      Kobo Deluxe

      Comment


      • #4
        Originally posted by Dard View Post
        Works fine:
        GLTron
        Appears to be full of awesome.

        Comment


        • #5
          Originally posted by icek View Post
          Doesnt work:

          Braid
          what exactly doesnt work?

          Comment


          • #6
            Originally posted by Pfanne View Post
            what exactly doesnt work?
            The game just don't run. When I run it from console it says some extension is missing.

            Comment


            • #7
              Originally posted by icek View Post
              The game just don't run. When I run it from console it says some extension is missing.
              Which one?

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              • #8
                Originally posted by marek View Post
                Which one?
                All it reports is this:

                Game Startup Error: Unable to set up graphics.
                Reason: Missing required OpenGL extension.

                Comment


                • #9
                  Originally posted by xiando View Post
                  torcs - Runs fine, but it's way too slow to be playable
                  And it will be slow, there's nearly nothing we can do about it. Torcs calls the function glDrawElements once for each triangle. It's a sure way to kill CPU performance, resulting in a GPU idling most of the time because the CPU can't feed it fast enough. The game would need a lobotomy to be fast.

                  It's a shame because otherwise the game looks good and is more fun to play than vdrift.

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                  • #10
                    Game that definitely doesn't work

                    Originally posted by xiando View Post
                    I'd also like to know about games that absolutely don't work or are not playable.
                    Not free software, but World of Warcraft cannot work with r600g until r600g starts supporting S3TC textures.

                    There are probably other reasons why WoW and r600g don't play together, but supporting S3TC OpenGL extensions is a quantifiable requirement.

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                    • #11
                      Any s3tc game will not work for the same reasons, like Quake4.

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                      • #12
                        Originally posted by marek View Post
                        Torcs calls the function glDrawElements once for each triangle.
                        ... wait, seriously ?

                        How does even a hobbyist think that's remotely the right way to do things?

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                        • #13
                          It is not so obvious from the Torcs code. There is a loop over strips of primitives (could be triangle strips) and it renders each strip using glDrawElements. The problem is some models have one strip per triangle. They don't seem to optimize their models enough.

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                          • #14
                            Originally posted by marek View Post
                            It is not so obvious from the Torcs code. There is a loop over strips of primitives (could be triangle strips) and it renders each strip using glDrawElements. The problem is some models have one strip per triangle. They don't seem to optimize their models enough.
                            Do they have some kind of a bug tracker you could tell this on?

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                            • #15
                              Aren't there automatic tools for that? ACTC?

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