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In the last few weeks the minimum fps in Armagetron Advanced increased from 17 to 29 while the max decreased from 60 to 40. I have to note that I'm on stock Maverick kernel, so I don't have all the latest goodies.
Still, the overall experience is much better and the classic driver is not even close.
Let me thank again the hard work of all the developers! Really appreciated.
hi guyz, so far Lineage2 Freya works like 85% on r600g. i made some screen to explain better (or try at least XD )
as you can see this is the main screen to enter in the game, beside the many texture render issues i painted in black circles here you are like at 3fps but with patience you can login fine but until you reach the game aka log and select character 1 core of my phenom II 955 is beasted at 100%, once in game it seems responsive enough to play comfortably
wine scream like a zillion this
fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil.
ingame fps is high enough to play normally but there is this wierd render bug, as you see everything close to my char is perfectly rendered but the rest is not and again wine says fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth stencil like a zillion times
as you see the glow effect of the weapon is wrong too
radeon 4850x2 2gb
phenom II 955 @4ghz
latest xorg-edgers radeon
git radeon ddx
kernel 2.6.37-996 drm-next (2.6.38-rc1 is very unstable in my pc)
flip page enabled - color tiling enabled - swapsync stuff disabled
r600c no texture corruption but same low fps in entrance and wrong glow on weapon
Is this a regression or has it never worked on r600g ? Does it work with the classic r600 driver ?
zsnes gives the same output with r600g as it does with r600c. I guess it never worked with r600g.
I have this memory of using OGL modes with it years ago on some box which eventually started smoking and I may have been using some evil binary blob and chip from that other corporation which does graphics.
The obvious question is: Does it actually work with ANY chip/driver today? maby I should bother to compile OpenGL with swrast too, it probably won't add that much compile time..
Use bsnes which does work. It's the present and future of snes emulation
Uhmm....what? bsnes isn't really useful for a lot of people. ZSNES runs serviceably on a Pentium 90; I don't even think bsnes runs on my c2d all that well. Byuu even sort of stresses that it's not really for general use.