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ATI R600 Classic Mesa 7.9 Performance

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  • #16
    Interesting, but it doesn't help me.

    I'm going to need the S3TC support from Mesa's R300 driver(s) before the R600 drivers become a viable alternative.

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    • #17
      Originally posted by chrisr View Post
      I'm going to need the S3TC support from Mesa's R300 driver(s) before the R600 drivers become a viable alternative.
      I agree.

      [stupid character limit]
      ## VGA ##
      AMD: X1950XTX, HD3870, HD5870
      Intel: GMA45, HD3000 (Core i5 2500K)

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      • #18
        Some extra benchmarks you can throw in are:

        Speed-dreams, which is a fork from Torcs.
        http://speed-dreams.sourceforge.net/

        Torcs was about writing racing simulations and AI drivers, Speed-Dreams is aiming at making a more fun game for a wider audience.

        Another one:
        http://vdrift.net/

        This one tries to make more use of graphics and is designed for more of the 'faster and the furiouser' crowd.

        Maybe tile-racer.
        http://tileracer.model-view.com/tl/index.php/news.html

        And then also flightgear:
        http://www.flightgear.org/


        These ID-engine-based-only FPS benchmark artiles are killing me. This will at least get some more variation in the benchmarks with engines from entirely different code bases.

        I am sure that if you work with the developers of those games a bit they can help you get a reproducible scripted game session. Tell them it will help find problems in OpenGL drivers before it hits their users and will help provide more exposure for their projects.

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        • #19
          More Testing!

          I completely agree. testing needs to be done on 2D and 3D applications and video. Today's video card is expected to do so much more than even five years ago. If you are going to test a video interface, I expect testing for features and not just frame rates.

          Originally posted by TemplarGR View Post
          Benchmarks are nice, and we really appreciate the optimisation work, but in my opinion open source drivers' devs should target features and compatibility first, then speed. What i need is for the thing to work and be compatible with software, i don't care about fps so much. If i needed high performance 3d, i wouldn't use the opensource driver(or Linux at all...)

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