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x1950 xtx with r300g driver, how good for gaming?

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  • #21
    Originally posted by marek View Post
    It is fast. NPOT textures are filtered using shaders, and shaders are fast. Yep, r500 supports GL2.1 and GLSL1.2 in theory, and even more: it supports ARB_shader_texture_lod, which is a subset of GLSL1.3 (unimplemented in Mesa).
    and R300g can handle 'Vertex Texture Fetch' by a hack of 'Render_To_VertexBuffer'

    in that point of view a X1950 can handle OpenGL3.......

    and the old Radeon 8500 True-form Tesselation unit is used by the R300g to hack OpenGL4 in full speed on an X1950...

    Jiiihhaaaaaaa R300g rocks da house...

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