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Folks, couple of things I would appreciate help in:
1) I think I have almost everything working running Debian,
except the shading setup with HD3870 X2
Built KMS/drm support using a pristine 188.8.131.52 kernel, Mesa-7.8-rc1 (nouveau but not Gallium). Has anyone figures on what performance figures to expect (alternatives Gallium-Wine-Xorg-flgrx?)
Probably better to be at a constant fps then climbing the highest hill as this would be best for power saving on laptops and smoothness. What's the point of rendering frames that missing the screen's refresh rate. 60fps should the be the cap on most gfx driver settings.
Anyone think otherwise?
Easy. Input lag. 1 second/60 frames = 16ms. 1/120 = 8ms. The difference is very noticeable, ask any decent musician or pro player.
Why should I wait 16ms for my shot to fire when I can wait 8ms... I'll hear it and it'll get sent to the server sooner, even if I don't see it that fast.
Thanks for providing some developer insight rather than just a fuck ton of numbers like the benchmarks usually are. This actually made for an interesting read.
I have one suggestion though, could you pick colours that are easier to distinguish. I have a very difficult time figuring out which line is which driver. Could be because i'm dichromatic (red/green colour blind). Maybe make one line a bright colour and the other a darker.