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  • Heroes of Newearth

    I have a ATI Mobility FireGL v5200. Does anyone know if the current drivers are capable of playing Heroes of Newerth with acceptable fps?

    With my limited knowledge about graphics i Linux I don't want to spend time trying to get something to work that wont work anyway.

  • #2
    I don't know if that FireGL is r600 based or r300 based, but my r600 based Radeon 4850 plays Heroes of Newerth just fine. You have to use Mesa 7.8 though which hasn't been released yet.

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    • #3
      Originally posted by pvtcupcakes View Post
      I don't know if that FireGL is r600 based or r300 based, but my r600 based Radeon 4850 plays Heroes of Newerth just fine. You have to use Mesa 7.8 though which hasn't been released yet.
      wait?
      hon runs without weird giant buildings now?
      can you post a screenshot?

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      • #4
        Oh yeah, you're right. Buildings are still messed up. I forgot about that.

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        • #5
          IIRC the FireGL V5200 is similar to an X1600/X1650, so it has maybe 1/10 the shader power and 1/4 the pixel throughput of an HD4850.

          That said, a lot of apps running on the open source drivers are CPU bound at this point so the performance difference would be a lot less than that.

          My recollection was that HON started to came to life on 6xx/7xx when the first GL 2.0 support was added to the driver. If that is the case, then you might have better results with the Gallium3D driver instead of "classic" mesa. Either way you're going to want to run with a KMS stack, and the easiest way to get that is to pick up a *very* recent distro build.

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          • #6
            Originally posted by bridgman View Post
            IIRC the FireGL V5200 is similar to an X1600/X1650, so it has maybe 1/10 the shader power and 1/4 the pixel throughput of an HD4850.

            That said, a lot of apps running on the open source drivers are CPU bound at this point so the performance difference would be a lot less than that.

            My recollection was that HON started to came to life on 6xx/7xx when the first GL 2.0 support was added to the driver. If that is the case, then you might have better results with the Gallium3D driver instead of "classic" mesa. Either way you're going to want to run with a KMS stack, and the easiest way to get that is to pick up a *very* recent distro build.
            From my test earlier, I did notice that with the special effects turned on like Post Processing, Refraction, and Dynamic Lights, the game ran at less than 1fps. Turning those off with Medium Setting made the game playable.

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            • #7
              Originally posted by pvtcupcakes View Post
              From my test earlier, I did notice that with the special effects turned on like Post Processing, Refraction, and Dynamic Lights, the game ran at less than 1fps. Turning those off with Medium Setting made the game playable.
              are these effects at least doing, what they are supposed to do, or do you get weird stuff?

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              • #8
                Originally posted by Pfanne View Post
                are these effects at least doing, what they are supposed to do, or do you get weird stuff?
                I couldn't really tell. It was too slow to really move the camera around.
                And I don't know what to look for that well. :P

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                • #9
                  Originally posted by pvtcupcakes View Post
                  I couldn't really tell. It was too slow to really move the camera around.
                  And I don't know what to look for that well. :P
                  glowing shiny effects and rippling water

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                  • #10
                    Who started the game on the open source driver?
                    What video card and driver,mesa?
                    check glxinfo |grep -i opengl

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                    • #11
                      Who started the game on the open source driver?
                      What video card and driver,mesa?
                      check glxinfo |grep -i opengl

                      Me video ATI Radeon 4830. Arch Linux 64 (kernel 2.6.32) drivers xf86-video-ati-git 20100320-1

                      glxinfo |grep -i opengl
                      IRQ's not enabled, falling back to busy waits: 2 0
                      OpenGL vendor string: Advanced Micro Devices, Inc.
                      OpenGL renderer string: Mesa DRI R600 (RV770 944C) 20090101 TCL
                      OpenGL version string: 2.0 Mesa 7.9-devel
                      OpenGL shading language version string: 1.10
                      OpenGL extensions:


                      The game crashes with an error "./hon-x86_64
                      warning: The VAD has been replaced by a hack pending a complete rewrite
                      IRQ's not enabled, falling back to busy waits: 2 0
                      IRQ's not enabled, falling back to busy waits: 2 0
                      K2 - Fatal Error: EXT_framebuffer_object not available."

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                      • #12
                        Originally posted by microhdd View Post
                        Who started the game on the open source driver?
                        What video card and driver,mesa?
                        check glxinfo |grep -i opengl

                        Me video ATI Radeon 4830. Arch Linux 64 (kernel 2.6.32) drivers xf86-video-ati-git 20100320-1

                        glxinfo |grep -i opengl
                        IRQ's not enabled, falling back to busy waits: 2 0
                        OpenGL vendor string: Advanced Micro Devices, Inc.
                        OpenGL renderer string: Mesa DRI R600 (RV770 944C) 20090101 TCL
                        OpenGL version string: 2.0 Mesa 7.9-devel
                        OpenGL shading language version string: 1.10
                        OpenGL extensions:


                        The game crashes with an error "./hon-x86_64
                        warning: The VAD has been replaced by a hack pending a complete rewrite
                        IRQ's not enabled, falling back to busy waits: 2 0
                        IRQ's not enabled, falling back to busy waits: 2 0
                        K2 - Fatal Error: EXT_framebuffer_object not available."
                        This is because you're running without KMS. You probably want to use Linux 2.6.33, it should work then.

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                        • #13
                          Originally posted by microhdd View Post
                          Who started the game on the open source driver?
                          What video card and driver,mesa?
                          check glxinfo |grep -i opengl
                          I started and created a practice game. Everything was rendered perfect but ffs it froze up on me 4 seconds in.


                          *@*-desktop:~/HoN$ glxinfo | grep -i opengl
                          OpenGL vendor string: Advanced Micro Devices, Inc.
                          OpenGL renderer string: Mesa DRI R600 (RV770 9442) 20090101 TCL DRI2
                          OpenGL version string: 2.0 Mesa 7.9-devel
                          OpenGL shading language version string: 1.10

                          I'm running a radeon 4850 and as you can see ^^ mesa 7.9-devel. All from xorg-edgers under ubuntu lucid lynx. If I can get practice mode to work again I'll take some SS's. It's so frustratingly close too.

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                          • #14
                            No longer working

                            As i've updated to 0.3 series, Heroes of Newerth no longer works. It hangs on menu after login. Anyone more experienced could file a bugs to proper projects (mesa and stuff)?

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                            • #15
                              Since like last week it crashes for me when the menu is about to load with a VP Compiler error. This with an r500 card which doesn't work in game but at least the menus used to work.

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