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Radeon Gallium on ubuntu

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  • #46
    Hi!

    I am using flgrx on Karmic and like to switch to the open source. I tried serveral guides on the web but did not made 3d work (Radoen HD4200/R600). Can someone tell me what i have to do? Give a link to a working tutorial?

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    • #47
      At this point it might be worth moving to an early version of Lucid. That should have all the bits you need for 3D and KMS already...

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      • #48
        ok so iŽll do following:
        -remove fglrx
        -upgrade to lucid
        -install xf86

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        • #49
          Do you know that how can I force to use software Gallium3D.
          Is there any way to do that?
          I mean LLVMpipe thing?
          Thanks.

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          • #50
            Has anyone tried HoN with this lately? Does it still work(even with broken graphics)?

            It always crashes when after a the game loads. I mean after joining a game, starting then loading into the actual game. The menu seems to work with some graphical errors.

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            • #51
              Yeah I just tried yesterday. The game menu seems to be pretty flawless as far as I can tell, but as you say it still crashes when you try to start a game.
              What do you mean by "Does it still work(even with broken graphics)?"? AFAIK HoN never worked with r300g. But it's been reported to work on the r600 classic-mesa driver.

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              • #52
                I thought I remembered someone posting a really messed up in game screenshot. Maybe it was with another driver/graphic.

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                • #53
                  Radeon R300g benchmarks coming next week finally at Phoronix.
                  Michael Larabel
                  http://www.michaellarabel.com/

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                  • #54
                    Originally posted by Michael View Post
                    Radeon R300g benchmarks coming next week finally at Phoronix.
                    Great, thank you Micheal.

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                    • #55
                      It seems that the latest few git revisions improved gallium driver significantly. I know glxgears isn't a great way to test, but at least it is good to compare classic and gallium driver.

                      Here's a quick test (note that it has been done remotely via ssh, no local users were logged on):

                      root /home/mladen # XAUTHORITY=$(ps ax | grep '[-]auth' | awk '{print $NF}') glxinfo -display :0 | grep string
                      server glx vendor string: SGI
                      server glx version string: 1.4
                      client glx vendor string: Mesa Project and SGI
                      client glx version string: 1.4
                      OpenGL vendor string: DRI R300 Project
                      OpenGL renderer string: Mesa DRI R300 (RV350 4152) 20090101 x86/MMX/SSE2 TCL DRI2
                      OpenGL version string: 1.5 Mesa 7.9-devel
                      root /home/mladen # XAUTHORITY=$(ps ax | grep '[-]auth' | awk '{print $NF}') glxgears -display :0
                      Running synchronized to the vertical refresh. The framerate should be
                      approximately 1/1835103081 the monitor refresh rate.
                      8895 frames in 5.0 seconds = 1778.888 FPS
                      9683 frames in 5.0 seconds = 1936.472 FPS
                      9626 frames in 5.0 seconds = 1925.109 FPS
                      9634 frames in 5.0 seconds = 1926.800 FPS
                      9641 frames in 5.0 seconds = 1928.020 FPS
                      9661 frames in 5.0 seconds = 1932.140 FPS
                      9623 frames in 5.0 seconds = 1924.469 FPS
                      9636 frames in 5.0 seconds = 1927.033 FPS
                      ^C
                      root /home/mladen # export LIBGL_DRIVERS_PATH=/usr/lib/xorg/modules/dri/gallium/
                      root /home/mladen # XAUTHORITY=$(ps ax | grep '[-]auth' | awk '{print $NF}') glxinfo -display :0 | grep string
                      server glx vendor string: SGI
                      server glx version string: 1.4
                      client glx vendor string: Mesa Project and SGI
                      client glx version string: 1.4
                      OpenGL vendor string: X.Org R300 Project
                      OpenGL renderer string: Gallium 0.4 on RV350
                      OpenGL version string: 1.5 Mesa 7.9-devel
                      root /home/mladen # XAUTHORITY=$(ps ax | grep '[-]auth' | awk '{print $NF}') glxgears -display :0
                      9051 frames in 5.0 seconds = 1810.007 FPS
                      9044 frames in 5.0 seconds = 1808.787 FPS
                      9046 frames in 5.0 seconds = 1809.048 FPS
                      9045 frames in 5.0 seconds = 1808.822 FPS
                      9046 frames in 5.0 seconds = 1809.061 FPS
                      9045 frames in 5.0 seconds = 1808.829 FPS
                      9045 frames in 5.0 seconds = 1808.893 FPS
                      9044 frames in 5.0 seconds = 1808.781 FPS
                      ^C
                      root /home/mladen #

                      Software is:
                      - latest mesa git
                      - xorg-server 1.7.99.901
                      - xf86-video-ati 6.12.192 with the vsync off patch (http://www.phoronix.com/forums/showp...8&postcount=19)

                      I'll report back when I test how does a 3D game (= Counter Strike) perform under the gallium.

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                      • #56
                        FWIW I got a report that r300g is on par with r300c in terms of performance and even outperforms classic in more complex scenes, thanks to Dave's todays commits plus a lot of work done in the past to make this happen.

                        -Marek

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                        • #57
                          Wow.

                          Isn't r300 classic already more or less feature-complete (with the powersaving bits rolling into the kernel as we speak)?

                          If r300g is almost feature-complete too, this would only leave optimisations, right?

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                          • #58
                            Originally posted by pingufunkybeat View Post
                            If r300g is almost feature-complete too, this would only leave optimisations, right?
                            The goal is now to make some more games work instead of crashing or self-killing the process due to hitting an unsupported feature or unaligned vertex buffer access.

                            -Marek

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                            • #59
                              Sounds like a plan :b

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                              • #60
                                I've been noticing the same thing as mentioned a few posts up with glxgears. The FPS has been slowly creeping up. Just now i tried it and the FPS is almost the same as the regular r300 driver.

                                Some bad news though is that HoN used to work fine in the menus but now it segfaults just as the menu is about to load.

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