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  • #31
    I will definitely consider buying the game once the drivers are stable enough. I can't stand the burden of installing upgrading those closed drivers.

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    • #32
      With the latest updates I cannot play quake3 anymore . When starting a level X restarts with this:
      Code:
      [drm:r600_nomm_relocate] *ERROR* bad offset! 0x2
      [drm:r600_cs_packet3] *ERROR* bad SURFACE_SYNC
      X[1882]: segfault at bf87b0e1 ip 00007fc5ac9a89d7 sp 00007fff819d72e0 error 4 in libgcc_s.so.1[7fc5ac999000+16000]
      [drm] Resetting GPU
      Last edited by Fran; 08-23-2009, 05:29 AM.

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      • #33
        Increased errors with most recent changes.

        eduke32 crashes when your player is falling down chute in very beginning location.

        CLI shows: drmRadeonCmdBuffer: -22

        dmesg shows:
        [drm:r600_nomm_relocate] *ERROR* bad offset! 0x2
        [drm:r600_cs_packet3] *ERROR* bad SURFACE_SYNC

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        • #34
          commit "r600: move full state to radeon state atoms" it known to cause problems

          It causes locks up on starting glxgears on my RV620.

          marvin24_ reported Xorg crash on starting hiverise:
          [drm:r600_nomm_relocate] *ERROR* bad offset! 0x2
          [drm:r600_cs_packet3] *ERROR* bad SURFACE_SYNC

          Now you two confirmed that.

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          • #35
            I just pulled the latest changes from mesa and glxgears still works fine for me (on an RV710)

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            • #36
              For anyone who experiencing lockups with very recent mesa code (reported with rv620 / rv635 so far) please pull the latest Mesa code and try again.
              Last edited by bridgman; 08-23-2009, 01:23 PM.

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              • #37
                Already confirmed on IRC. Bug fixed.

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                • #38
                  I've just pulled commit 41934be2544ac47a308719c08ee1bba344fed78d and still get the same X restarts when starting a quake3 level:

                  [drm:r600_nomm_relocate] *ERROR* bad offset! 0x2
                  [drm:r600_cs_packet3] *ERROR* bad SURFACE_SYNC
                  [drm] Resetting GPU

                  Yesterday it worked ok. I have a RV670 (3850).

                  (edit) Neverball also stopped working with the same error in dmesg, but only in some levels.
                  Last edited by Fran; 08-23-2009, 01:39 PM.

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                  • #39
                    Originally posted by Fran View Post
                    I've just pulled commit 41934be2544ac47a308719c08ee1bba344fed78d and still get the same X restarts when starting a quake3 level:

                    [drm:r600_nomm_relocate] *ERROR* bad offset! 0x2
                    [drm:r600_cs_packet3] *ERROR* bad SURFACE_SYNC
                    [drm] Resetting GPU

                    Yesterday it worked ok. I have a RV670 (3850).
                    Hm, did you try rebooting after installing mesa? Or at least X restarting?

                    Could you verify if "r600: move full state to radeon state atoms" is first broken commit for you? To do that check what happens with these two commits:
                    1) 180c304943537210b2f6459ea21e9bff85f9827e
                    2) 17813931db4cc114262d306f4c1484cd353a13f9

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                    • #40
                      Originally posted by Zajec View Post
                      Hm, did you try rebooting after installing mesa? Or at least X restarting?

                      Could you verify if "r600: move full state to radeon state atoms" is first broken commit for you? To do that check what happens with these two commits:
                      1) 180c304943537210b2f6459ea21e9bff85f9827e
                      2) 17813931db4cc114262d306f4c1484cd353a13f9
                      Yeah, I restarted X and got the same problem, so I rebooted and I still get it.


                      I'll see if I can get the mesa ebuild to pull specific commits.

                      (edit) Done, I just had to add the "EGIT_TREE" variable to the ebuild. Results:

                      180c304943537210b2f6459ea21e9bff85f9827e -> quake3 still restarts X when entering a level with that dmesg error
                      17813931db4cc114262d306f4c1484cd353a13f9 -> works
                      Last edited by Fran; 08-23-2009, 02:49 PM.

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                      • #41
                        the quake issues should be fixed now as of:
                        becb50f84dc94f643dc480d6a2256518f1a5a854

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                        • #42
                          Originally posted by agd5f View Post
                          the quake issues should be fixed now as of:
                          becb50f84dc94f643dc480d6a2256518f1a5a854
                          Yes they are . Thanks. Shadows are still visible through walls, but it does not crash.

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                          • #43
                            Got Quake Live working with "LIBGL_ALWAYS_INDIRECT=1 firefox www.quakelive.com"

                            Originally posted by Fran View Post
                            Yes they are . Thanks. Shadows are still visible through walls, but it does not crash.
                            I get the shadow thing too in Quake Live.

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                            • #44
                              Originally posted by pvtcupcakes View Post
                              Got Quake Live working with "LIBGL_ALWAYS_INDIRECT=1 firefox www.quakelive.com"
                              Wow I go that game working also.
                              Last edited by monraaf; 08-23-2009, 10:48 PM. Reason: Fixed the sound stuttering with s_mixahead 0.3

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                              • #45
                                LIBGL_ALWAYS_INDIRECT=1
                                makes openarena work. Menu almost isn't corrupted (fully readable, nice, just some single weird pixels) and game starts!

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