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ATI's X.Org DDX Driver Gets KMS Ready

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  • #11
    Looking good.

    - OpenCL depends on Gallium3D

    - TV-out is just a big pain in the butt and doesn't depend on anything other than a big heap of free time

    - I would treat GLSL as part of "more advanced 3D", ie it could happen in classic mesa but will probably only happen on Gallium3D

    - display port doesn't depend on anything

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    • #12
      Originally posted by bridgman View Post
      Looking good.
      So when people ask "when will we get OpenCL" this can be pasted in as reply
      Code:
      memory manager -+-> KMS -> advanced power management (dynamic control of clocks etc..)
                      |
                      +-> DRI2 / RDR (RDR is what everyone really wants)
                      |
                      +-> advanced MESA 3D (OpenGL 1.5+) via chip-specific code
                      |
                      +-> Gallium3D -+-> advanced 3D (OpenGL 1.5+, GLSL) via generic code
                                     |
                                     +-> generic video acceleration framework
                                     |
                                     +-> OpenCL
      No dependencies:
      * TV-out
      * Display Port

      Originally posted by bridgman View Post
      - TV-out is just a big pain in the butt and doesn't depend on anything other than a big heap of free time
      When AMD started to make their own north- and south-bridges, I read an interview where someone from AMD was asked, why their south bridges didn't have an AMD developed sound codec.

      The answer was something like: "The devil is on the analogue side, and we have no plans on waking him".

      Is that also the problem with TV-out?


      Originally posted by bridgman View Post
      - I would treat GLSL as part of "more advanced 3D", ie it could happen in classic mesa but will probably only happen on Gallium3D
      Because the API's are cleaner on Gallium3D?

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      • #13
        Originally posted by Louise View Post
        When AMD started to make their own north- and south-bridges, I read an interview where someone from AMD was asked, why their south bridges didn't have an AMD developed sound codec.

        The answer was something like: "The devil is on the analogue side, and we have no plans on waking him".

        Is that also the problem with TV-out?
        I don't think so -- in theory we know how to program it, but it's not working and debugging takes a long time. We'll probably have to dig through the fglrx source code to see what is done there, but that is a non-trivial task as well.

        Originally posted by Louise View Post
        (regarding GLSL) Because the API's are cleaner on Gallium3D?
        Mostly because the GLSL compiler work can (in theory) be "done once" and used across multiple GPU families, where GLSL gets compiled to TGSI by common code then each driver only needs to convert TGSI into GPU-specific instructions.

        Yes there's a lot of "in theory" here
        Last edited by bridgman; 07-01-2009, 11:51 AM.

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        • #14
          Originally posted by bridgman View Post
          I don't think so -- in theory we know how to program it, but it's not working and debugging takes a long time. We'll probably have to dig through the fglrx source code to see what is done there, but that is a non-trivial task as well.
          Sounds a lot like the "GURU Meditation" from the Amiga

          From http://en.wikipedia.org/wiki/Guru_Meditation
          Early in the development of the Amiga computer operating system, the company's developers became so frustrated with the system's frequent crashes that, as a relaxation technique, a game was developed where a person would sit cross-legged on the joyboard, resembling an Indian guru. The player was supposed to remain perfectly still with the goal of the game being to stay still the longest. If the player moved, a "guru meditation error" resulted.
          Originally posted by bridgman View Post
          Mostly because the GLSL compiler work can (in theory) be "done once" and used across multiple GPU families, where GLSL gets compiled to TGSI by common code then each driver only needs to convert TGSI into GPU-specific instructions.

          Yes there's a lot of "in theory" here
          Impressive.

          Sounds like someone could pitch a job in the industry, if they made this their thesis

          Comment


          • #15
            Originally posted by Louise View Post
            Sounds a lot like the "GURU Meditation" from the Amiga
            Interesting; I didn't know about Guru Meditation Errors.

            Finding something in a large piece of software like the proprietary driver reminds me of a short story I read a long time ago. If I remember correctly, it involved an infinite number of monkeys with typewriters, an angel cast out from Paradise and tasked with supervising said monkeys, and a block of granite a parsec or so on each side. Every 1000 years a small bird would stop by and sharpen its beak on the block, gradually wearing down the block and providing a way to measure the passage of time.

            EDIT - found it - "Been a long, long time" by R. A. Lafferty. There is an xkcd comic in a similar vein, but it's not as good : http://xkcd.com/505/

            Originally posted by Louise View Post
            Impressive. Sounds like someone could pitch a job in the industry, if they made this their thesis
            True. The best news, though, is that the work has (in theory) already been done and is (in theory) working on Intel 915 parts. I imagine it still needs some work though, or I would have expected the Intel devs to jump across to Gallium3D immediately (since GEM and DRI2 are already available).
            Last edited by bridgman; 07-01-2009, 02:46 PM.

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            • #16
              Originally posted by bridgman View Post
              Interesting; I didn't know about Guru Meditation Errors.
              Could be inspiration for Linux' "Don't PANIC" screen =)

              Or maybe is should read "Maybe it is a good time to panic"? =)

              But it would probably offend some "Hitchhiker's Guide to the Galaxy" fans

              Originally posted by bridgman View Post
              Finding something in a large piece of software like the proprietary driver reminds me of a short story I read a long time ago. If I remember correctly, it involved an infinite number of monkeys with typewriters, an angel cast out from Paradise and tasked with supervising said monkeys, and a block of granite a parsec or so on each side. Every 1000 years a small bird would stop by and sharpen its beak on the block, gradually wearing down the block and providing a way to measure the passage of time.
              HAHA Is the proprietary driver that big? How many lines of code are we talking about here?

              Originally posted by bridgman View Post
              EDIT - found it - "Been a long, long time" by R. A. Lafferty. There is an xkcd comic in a similar vein, but it's not as good : http://xkcd.com/505/
              I can find references to it, but it doesn't seam to be online.

              Originally posted by bridgman View Post
              True. The best news, though, is that the work has (in theory) already been done and is (in theory) working on Intel 915 parts. I imagine it still needs some work though, or I would have expected the Intel devs to jump across to Gallium3D immediately (since GEM and DRI2 are already available).
              That is pretty strange.

              I have added the dependency tree to
              http://www.x.org/wiki/RadeonFeature

              It stands a little out from the beautiful colour matrix, but hopefully it gets to stay anyway

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              • #17
                for you interest I made a blog post out of this thread, containing a nice graphics:
                http://www.rojtberg.net/271/4-years-later/

                Comment


                • #18
                  Looks good. I was expecting to see something with monkeys and typewriters surrounded by a flashing red border, this is much better

                  BTW it looks like the porting has now finished; when this thread started only the first part of the work had been ported back to master : http://airlied.livejournal.com/67545.html
                  Last edited by bridgman; 07-02-2009, 01:13 PM.

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                  • #19
                    Originally posted by madman2k View Post
                    for you interest I made a blog post out of this thread, containing a nice graphics:
                    http://www.rojtberg.net/271/4-years-later/
                    As you mention both AMD and Intel in your blog post, I think it should be fair to point out that the Intel drivers already support OpenGL 2.1.

                    Comment


                    • #20
                      Originally posted by madman2k View Post
                      for you interest I made a blog post out of this thread, containing a nice graphics:
                      http://www.rojtberg.net/271/4-years-later/
                      Very interesting to get a break down on things

                      Have you looked at Radeon Feature Matrix on x.org since yesterday?

                      The Gallium features have been added. There is quite a lot. Unfortunately many of them have been shorten, so some of they makes no sense at all. Like EGL and WGL.

                      Notice how R200 stands out.

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