It's bad form to discuss those deliberations outside the standards body's own process. That didn't stop some frustrated individuals after the canning of Long Peaks from doing just that. Doesn't make it right. Doesn't make it good.
Keep in mind they predicted all sorts of nonsense about how Long Peaks getting canned was going to lead to the death of OpenGL and other calamitous predictions. Seven years later, those predictions look ridiculous.
The truth is OpenGL's standards making actually got back on track after the Long Peaks debacle. From 2008 on, there's been an OpenGL standard update every single year, sometimes twice a year all the way up to OpenGL 4.5 this week.