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NVIDIA 334.16 Beta Supports 64-bit EGL / OpenGL ES

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  • #41
    Originally posted by gens View Post
    subsurfaces + alpha channel should cover that, no ?
    For image uploading? They'd probably use texture from pixmap but, yeah, subsurface is exactly what'll be used for things like video. You'd still need an accelerated 2d rendering to replace xrender.
    Check out the skia bug in Firefox for more info.
    Skia mostly works now in the latest ff and it is FAST with far lower CPU usage than Cairo.

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    • #42
      Originally posted by liam View Post
      For image uploading? They'd probably use texture from pixmap but, yeah, subsurface is exactly what'll be used for things like video. You'd still need an accelerated 2d rendering to replace xrender.
      Check out the skia bug in Firefox for more info.
      Skia mostly works now in the latest ff and it is FAST with far lower CPU usage than Cairo.

      oh, i thought you meant just alpha blending and such
      ye doing text in openGL can be way faster with better results
      idk about 3x3 matrices thou
      guess you dont have to use them for flat text

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      • #43
        I tried the GLES version of KWin (4.11.6) with this driver. It works. But there's some junk rendered behind transparencies/blur and KWin says that eglPostSubBufferNV is not supported.

        The whole output of kwin_gles is:

        Code:
        OpenGL vendor string:                   NVIDIA Corporation
        OpenGL renderer string:                 GeForce GTX 780/PCIe/SSE2
        OpenGL version string:                  OpenGL ES 2.0 334.16
        OpenGL shading language version string: OpenGL ES GLSL ES 1.00
        Driver:                                 NVIDIA
        Driver version:                         0.0
        GPU class:                              Unknown
        OpenGL version:                         2.0
        GLSL version:                           1.0
        X server version:                       1.15
        Linux kernel version:                   3.10.28
        Direct rendering:                       yes
        Requires strict binding:                no
        GLSL shaders:                           yes
        Texture NPOT support:                   yes
        Virtual Machine:                        no
        kwin(3039) KWin::EglOnXBackend::init: eglPostSubBufferNV not supported, have to enable buffer preservation - which breaks v-sync and performance
        QCoreApplication::sendPostedEvents: Cannot send posted events for objects in another thread
        QCoreApplication::sendPostedEvents: Cannot send posted events for objects in another thread
        kwin(3039) KWin::checkGLError: GL error ( PostPaint ):  "GL_INVALID_OPERATION"
        kwin(3039) KWin::checkGLError: GL error ( PostPaint ):  "GL_INVALID_OPERATION"
        kwin(3039) KWin::checkGLError: GL error ( PostPaint ):  "GL_INVALID_OPERATION"
        The GL_INVALID_OPERATION errors repeats over and over whenever you do something on the desktop.
        Last edited by RealNC; 02-10-2014, 04:30 AM.

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