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SteamOS vs. Windows 8.1 NVIDIA Performance

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  • SteamOS vs. Windows 8.1 NVIDIA Performance

    Phoronix: SteamOS vs. Windows 8.1 NVIDIA Performance

    For those NVIDIA gaming customers running Microsoft Windows 8.1 that have been thinking about giving Valve's SteamOS Linux-based gaming platform a try, here are some early benchmarks of the SteamOS 1.0 beta that compare the performance to Microsoft Windows 8.1 Pro x64 on multiple NVIDIA GeForce graphics cards.

    http://www.phoronix.com/vr.php?view=19632

  • #2
    Was still the ondemand scheduler in use?

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    • #3
      I know you've said that it's near impossible for you to benchmark real commercial games (like Half Life 2), but to be honest, I don't care about any of the Open Source game benchmarks you keep posting. I don't play them and never will (maybe I speak for several people.).
      The only games (and therefore, benchmarks) I care about, are real commercial games: Half Life, Portal, Left 4 Dead, Metro Last Light etc..

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      • #4
        Originally posted by SyXbiT View Post
        I know you've said that it's near impossible for you to benchmark real commercial games (like Half Life 2), but to be honest, I don't care about any of the Open Source game benchmarks you keep posting. I don't play them and never will (maybe I speak for several people.).
        The only games (and therefore, benchmarks) I care about, are real commercial games: Half Life, Portal, Left 4 Dead, Metro Last Light etc..
        I thought I was the only one...

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        • #5
          Originally posted by SyXbiT View Post
          I know you've said that it's near impossible for you to benchmark real commercial games (like Half Life 2), but to be honest, I don't care about any of the Open Source game benchmarks you keep posting. I don't play them and never will (maybe I speak for several people.).
          The only games (and therefore, benchmarks) I care about, are real commercial games: Half Life, Portal, Left 4 Dead, Metro Last Light etc..
          Sadly good benchmark require reproducible test and commercial game on Linux side are lacking benchmark tool currently.

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          • #6
            The results are encouraging for such an early release. I am eager to see their improvement after more optimisations are in place. Good job!

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            • #7
              Oh god. Not again.

              Time to cut and paste. Again.

              Phoronix does not benchmark <insert game here> because it does not have a benchmark mode for linux. Phoronix does benchmark unigine, which is a modern game engine. So improvements in unigine's performance would mean improvements in Metro: last light, TF2, etc.

              The older open source games use more basic graphical features, so improvements in them will also translate to performance improvements. Until the open source drivers catch up performance wise with these older games, there is plenty of value benchmarking them. There are plenty of indie games that are on linux or a coming that won't be much more complicated graphically than these open source engines, so knowing how well the hardware can handle them is important.

              If you want things to change. Please kindly ask game developers to create a cross-platform benchmark of their game engine that can be launched from the command line.

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              • #8
                I think these results were largely expected. Two questions though:
                * Was the Windows test done using DirectX or OpenGL?
                * Is there any difference in performance other than framerate? How long does it take to load the test for example.

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                • #9
                  Originally posted by ua=42 View Post
                  If you want things to change. Please kindly ask game developers to create a cross-platform benchmark of their game engine that can be launched from the command line.
                  Windows games has not such benchmarks too. All we need is a simple program controlling X command and recording FPS-number. If you can record and playback X input (keyboard, mouse etc.) devices, you can create a reproducible benchmark. Time to fork xnee...

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                  • #10
                    Originally posted by iniudan View Post
                    Sadly good benchmark require reproducible test and commercial game on Linux side are lacking benchmark tool currently.
                    All Valve's games on Source engine have easy tools for recording/playing replays of games, and this feature is working cross-platform (haven't tested, but I can't see any reason for this, AFAIK i.e. Dota 2 for Linux difference is just only translating DX calls to OpenGL).

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                    • #11
                      keep on the good work.

                      as for ppl who are nagging same thing, this might answer a little. although i trully don't see the benefit of closed source solution benchmarks. if anything, from benchmarking oss games should be easier to see where bottlenecks come from as you can check what was running under the hood
                      http://www.gamingonlinux.com/article...windows-8.2537
                      http://www.gamingonlinux.com/article...windows-8.2507
                      http://www.gamingonlinux.com/article...windows-8.2457

                      it is only one google search away, you know.

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                      • #12
                        Originally posted by SyXbiT View Post
                        I know you've said that it's near impossible for you to benchmark real commercial games (like Half Life 2), but to be honest, I don't care about any of the Open Source game benchmarks you keep posting. I don't play them and never will (maybe I speak for several people.).
                        The only games (and therefore, benchmarks) I care about, are real commercial games: Half Life, Portal, Left 4 Dead, Metro Last Light etc..
                        I wonder here you saw that unigine is opensource.

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                        • #13
                          What gets me is why he don't use the score from Unigine benchmarks, ya know, cus that's what it's there for

                          I did ask on another article but never got a reply.

                          Apart from that makes it easy to compare across Distros/Platforms/Hardware etc.

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                          • #14
                            It still amazes me how people here don't understand the point of these tests. It isn't about testing how playable a game is on linux, its about how much better/worse linux is compared to windows, and these tests work just fine for that. While I'm not disagreeing that it'd be more relevant to see tests of modern AAA games, if you already own the game, why do you care? If you don't own the game, a simple google search will tell you how it plays.

                            The problem at hand is suppose Michael supports something like Metro LL, the requests will never end. There will NEVER be a point where someone doesn't complain about a game not on his list.

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                            • #15
                              Originally posted by SyXbiT View Post
                              I know you've said that it's near impossible for you to benchmark real commercial games (like Half Life 2), but to be honest, I don't care about any of the Open Source game benchmarks you keep posting. I don't play them and never will (maybe I speak for several people.).
                              The only games (and therefore, benchmarks) I care about, are real commercial games: Half Life, Portal, Left 4 Dead, Metro Last Light etc..
                              I know you feel bro, jaja. But a benchmark is a test to compare 2 PC, in this case to compare the performance between OS in the same PC. The performance is the same, but Windows has more games...

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