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NVIDIA Releases Beta OpenGL 4.4 Linux Driver

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  • NVIDIA Releases Beta OpenGL 4.4 Linux Driver

    Phoronix: NVIDIA Releases Beta OpenGL 4.4 Linux Driver

    The Khronos Group only publicly unveiled the OpenGL 4.4 specification yesterday, but already NVIDIA Corp has out public beta drivers for Windows and Linux of their first graphics drivers to support OpenGL 4.4 and GLSL 4.40...

    http://www.phoronix.com/vr.php?view=MTQxODI

  • #2
    Well, that was fast

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    • #3
      damn, nvidia are fast! The ball is in your court AMD!

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      • #4
        Any word on Kernel support? Does this finally bring 3.10+ support? Thanks.

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        • #5
          no EGL Support.........

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          • #6
            I'm not terribly surprised nvidia released it this quick. First of all, it's a beta. Second, nvidia and AMD are pretty much the only companies that have hardware effectively capable of opengl 4.4, so that means nvidia must have already been experimenting with this before it was even announced.

            I personally won't really care how long AMD takes to release their 4.4 compatible drivers. There's barely anything out there that uses 4.2.

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            • #7
              If only nvidia were with us

              instead of against us, and contributed to Mesa instead of keeping with the old ways of doing things, we might all have more advanced OpenGL functionality across the board.

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              • #8
                Originally posted by halfmanhalfamazing View Post
                instead of against us, and contributed to Mesa instead of keeping with the old ways of doing things, we might all have more advanced OpenGL functionality across the board.

                *yawn* here we go again...

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                • #9
                  It's the same as the last beta driver released over three weeks ago.

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                  • #10
                    Originally posted by halfmanhalfamazing View Post
                    If only nvidia were with us instead of against us, and contributed to Mesa instead of keeping with the old ways of doing things, we might all have more advanced OpenGL functionality across the board.

                    I agree with you completely

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