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Intel Preparing GLSL 1.40 Support For Mesa

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  • Intel Preparing GLSL 1.40 Support For Mesa

    Phoronix: Intel Preparing GLSL 1.40 Support For Mesa

    Eric Anholt of Intel has just published the first patch-set for supporting version 1.40 of GLSL, the GL Shading Language, for Mesa...

    http://www.phoronix.com/vr.php?view=MTA2ODc

  • #2
    What about OpenGL 3.x for Ironlake?

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    • #3
      Since OpenGL ES is so popular (mobile systems, WebGL, etc.), anyone knows when there will be a new OpenGL ES release for those areas?

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      • #4
        Originally posted by d2kx View Post
        Since OpenGL ES is so popular (mobile systems, WebGL, etc.), anyone knows when there will be a new OpenGL ES release for those areas?
        I guess when the mobile graphics hw gets much more powerful to justify a new GLES release. 2-3 years from now? Anyone?

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        • #5
          Originally posted by cl333r View Post
          I guess when the mobile graphics hw gets much more powerful to justify a new GLES release. 2-3 years from now? Anyone?
          What to do with it as fast as they are? OpenGL 4/D3D11 make sense to on low performance cards.

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          • #6
            Originally posted by cl333r View Post
            I guess when the mobile graphics hw gets much more powerful to justify a new GLES release. 2-3 years from now? Anyone?
            more likely it will happen when Linaro engineering teams get around to it rather than the mesa devs directly, presumably a lot sooner than "2-3 years from now" given almost all the latest 2012 ARM GPU blocks existing and coming up are D3D 10.1/11 capable and lots more besides, keep an eye on the Linaro ML and their ARM linux patch sets would probably be wise if you care about such things eventually getting into mesa.
            Last edited by popper; 03-10-2012, 12:00 PM.

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            • #7
              Originally posted by d2kx View Post
              Since OpenGL ES is so popular (mobile systems, WebGL, etc.), anyone knows when there will be a new OpenGL ES release for those areas?
              What's the status of OpenGL ES Halti?

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