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Mesa 7.4 Through Mesa 7.9 Benchmarks

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  • #16
    Originally posted by allquixotic View Post
    Any Intel GMA chips before G45 aren't going to give very impressive performance on any 3d graphics, regardless of drivers or OS. That, and the graphics stack (Gallium3d, DRI2, KMS) is rapidly evolving features that only decrease the performance on these old cards. The more recent changes to the graphics stack are good for the latest and next generation Intel hardware, and for Nvidia and ATI hardware, but the old Intel chips are getting the ass end of the deal. As a "proud" owner of an i965 since 2007, I can say with confidence that no ioquake3 based game will ever run at playable speeds on this hardware.
    Well I got a Laptop with Intel GMA 4500M graphics. Here is my games list

    Native:
    TileRacer - runs smoothly [High Setting Except HDR]
    ColdWar - runs smoothly [High Setting]
    Unreal Tournament 2004 - runs smoothly [High Setting]
    AndYetItMoves runs smoothly [with & without shader]
    aquaria - smooth experience with high resolution
    Penumbra BlackPlague - runs smoothly [High Setting 800x600 res]
    Penumbra Overture - runs smoothly [High Setting 800x600 res]
    steelstorm runs but jerky fps [High Setting]
    WorldOfGoo - runs smoothly [High res]
    Quake Live - runs smoothly [High Setting]
    Doom 3 - runs smoothly [High Setting 800x600 res exept shadow]
    Quake 4 - runs smoothly [High Setting 800x600 res exept shadow]
    Prey - runs smoothly [High Setting 800x600 res exept shadow]
    X-Plane 9 - runs smoothly [High Setting 800x600 res exept shadow]
    Serious Sam First Encounter - runs smoothly [High Setting high res]
    Serious Sam Second Encounter - runs smoothly [High Setting high res]
    Enemy Territory Quake Wars - playable without shadow

    and many more

    loki testtool says:

    Graphics Test
    -------------
    Looking for OpenGL library
    Accepting /usr/lib/libGL.so.1
    Card detected as Tungsten Graphics, Inc Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20091221 2009Q4 x86/MMX/SSE2
    Direct Rendering: Yes
    Card memory detected as 256MB
    Card antialiasing level 0x
    Card anisotropic level 16x
    Card shader level 2.0


    Wine games:
    Call of Duty 4 - runs but slow like 5fps
    Crashday - runs smoothly [High Setting 800x600 res]
    Resident Evil 4 - runs smoothly [High Setting 800x600 res]
    Need for Speed Most Wanted - runs smoothly [High Setting 800x600 res]
    Need for Speed Undercover - runs smoothly [High Setting 1024x768 res with shadow and effect off]
    Need for Speed Underground - runs smoothly [High Setting 800x600 res]
    Need for Speed Underground 2 - runs smoothly [High Setting 800x600 res]
    Hitman 2 Silent Assassin - runs smoothly [High Setting 1024x768 res]
    Hitman 4 Blood Money - runs smoothly [High Setting 800x600 res except shadow and post filtering effect]
    Commandos Strike Force - runs smoothly [High Setting 800x600 res]
    Need for Speed Carbon - playable [High Setting 800x600 res but with older wine 1.1.29]
    FlatOut - runs smoothly [High Setting 800x600 res]
    FlatOut 2 - runs smoothly [High Setting 800x600 res except post filtering effect]
    GTA San Andreas - runs smoothly [Low Setting 800x600 res]
    Grand Theft Auto Vice City - runs smoothly [High res]
    Max Payne 2 - runs smoothly [High Setting 800x600 res]
    Prince of Persia The Sands of Time - runs smoothly [Low effect, Hight shadow with low water effect 800x600 res]
    Prince of Persia Warrior Within - runs smoothly [low Setting 800x600 res]

    and many more.

    I am quite happy with this inboard intel graphics as I did not expect so many games from this card

    System spec:
    UBUNTU 10.04
    Mesa 7.7.1 (with GL_S3_s3tc from libtxc_dxtn)
    Intel 2.9.1
    Wine 1.3.3
    Pentium DualCore 2.20
    RAM 2.9 GB

    One Important thing you need which is s3tc from libtxc_dxtn Libraby
    as Wine and many native games use it for texture compression.

    Comment


    • #17
      Originally posted by Kano View Post
      The win drivers for G45 are much faster than oss drivers -w hen you compare for example Quake Live.
      AFAIK - Only Intel GMA 4500 and up got hardware vertex shader support.
      Windows driver has a highy optimized cpu based vertex shader, where oss driver does not. And also from my experiment shadow operations are much faster on windows driver. Except that oss and windows driver have got almost same functionality.

      it is very essay to prove, just use lightsmark on both oss and windows driver, where I got higher 1 to 2 fps higher in oss than windows.

      Comment


      • #18
        Originally posted by imamdxl View Post
        One Important thing you need which is s3tc from libtxc_dxtn Libraby
        as Wine and many native games use it for texture compression.
        Nice list!
        S3tc is that patented S3 texture compression algorythm that is actively used in OpenGL(BIG <WTF> goes to OPENGL CONSORTIUM).
        I wonder if it has any use in opensource radeon drivers...
        Thanks for sharing!

        Comment

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