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HD 2600 PRO AGP - driver problems

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  • Now I know that ATI told card manufacturers to not make AGP cards, but I think that when they are selling chips for it they can also make drivers, not can but they must... How can I knew that before buying that card that it is not suppored. I just came to the store and it was only AGP card so I bought it and I was shocked that it was not working at all - hang up of X Server till 8.5..
    And I don't know how is the support for 4850 like, but I know one thing: new series of ati GPU's beginning of 2XXX doesnt work in Wine epecialy Direct3D programs and also OpenGL (for example WoW).. If 4850 will have fully working Wine support (Everything what nvidia support for example HL2:EP2 and World of Warcraft) and of course working 2D acceleration not like this 2600 Pro AGP I'll surely buy it...

    But back to my problem what can cause that breaking into squares and sync artifact on second computer(hangs up on first is common problem that can be workarounded, but with very poor performance)?
    Last edited by Josko; 06-25-2008, 05:40 PM.

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    • I also had that problem in Ubuntu. In Mandriva i have a similar problem in WoW, i can only see the textures in OpenGl(no models) mode with wine 1.0 . In Directx it works perfectly, except for the fact that it can't generate more than 7 fps(i think you should start getting used to 7 fps if you don't want to buy Cedega).

      And i think i'm going back to my nvidia 6600, i don't care if it's old the only thing i'm using my GPU now is for my OpenGL experiments and with my level of knowledge the 6600 is more than perfect.

      Comment


      • Originally posted by Josko View Post
        But back to my problem what can cause that breaking into squares and sync artifact on second computer(hangs up on first is common problem that can be workarounded, but with very poor performance)?
        I just think that the driver is still buggy =)

        FYI, I get similar corruption of the screen, if I enable AGP on my computer (a Socket A system with a SiS chipset), when running OpenGL applications, if the computer doesn't hardlock (which it usually does in a minute). It might be that the AGP support is working on some mb's chipsets but not on others.

        EDIT: The issue I described is not the same, it was a different one. In addition, newer drivers work OK for me - except, now I do get the corruption described here and in the post below =). Enabling / disabling AGP has no effect on this corruption. And, also, with 8.6 I can enable AGP support!. Btw. I can trigger the corruption with dosbox - open it / toggle it to fullscreen, when you go back to windowed the whole desktop is corrupted as long as dobox is running - it fixes itself when you close dosbox. Same thing with mplayer, if I use gl, gl2 or xv (texturedvideo) for output. So this has something to do with OpenGL and modesetting. Though, with Wine, the desktop remains corrupted forever, even after I close wine - I need to close the whole X sessin. A very annoying bug, this is.

        I haven't tried 8.6 yet (because I've been busy) but from what I read here, it's the same as 8.5 in this aspect (though I think they may have fixed the TV-out problems, according to the changelog).

        EDIT: I have tried 8.6 now. See above for sesults =)

        EDIT: For me, too, (fgl_)glxgears seem to rune without problems with AGP enabled.
        Last edited by Mr. Hilarious; 07-26-2008, 06:12 AM.

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        • Originally posted by Josko View Post
          On second computer: glxgears, fgl_glxgears and compiz are working fine, but when I launch world of warcraft whole screen just brakes to small squares, as you can see on this photo:
          I have same error that Josko with Sapphire HD 2600 Pro on Kubuntu 8.04. glxgears and fgl_glxgears goes fine, can play openarena but when I try to play Warcraft III screen goes crazy, similar to Josko's screen.

          We are improving, but sooo slowly. I agree these cards should never have touched stores.

          Comment


          • internal agp

            Because of the low fps and crashes in 3d games,i was looking if there's a problem about card detection and searching other ways to try.
            i was trying to make it work with internal agp,and the command:
            Xorg -scanpci returned this to stderr:

            Probing for PCI devices (Bus:device:Function)

            (0:0:0) nVidia Corporation nForce2 AGP (different version?)
            (0:0:1) unknown card (0x1462/0x5700) using a nVidia Corporation nForce2 Memory Controller 1
            (0:0:2) unknown card (0x1462/0x5700) using a nVidia Corporation nForce2 Memory Controller 4
            (0:0:3) unknown card (0x1462/0x5700) using a nVidia Corporation nForce2 Memory Controller 3
            (0:0:4) unknown card (0x1462/0x5700) using a nVidia Corporation nForce2 Memory Controller 2
            (0:0:5) unknown card (0x1462/0x5700) using a nVidia Corporation nForce2 Memory Controller 5
            (0:1:0) unknown card (0x1462/0x5700) using a nVidia Corporation nForce2 ISA Bridge
            (0:1:1) unknown card (0x1462/0x5700) using a nVidia Corporation nForce2 SMBus (MCP)
            (0:2:0) unknown card (0x1462/0x5700) using a nVidia Corporation nForce2 USB Controller
            (0:2:1) unknown card (0x1462/0x5700) using a nVidia Corporation nForce2 USB Controller
            (0:2:2) unknown card (0x1462/0x5700) using a nVidia Corporation nForce2 USB Controller
            (0:4:0) unknown card (0x1462/0x570c) using a nVidia Corporation nForce2 Ethernet Controller
            (0:6:0) unknown card (0x1462/0x5700) using a nVidia Corporation nForce2 AC97 Audio Controler (MCP)
            (0:8:0) nVidia Corporation nForce2 External PCI Bridge
            (0:9:0) unknown card (0xf462/0x5700) using a nVidia Corporation nForce2 IDE
            (0:30:0) nVidia Corporation nForce2 AGP
            (2:0:0) unknown card (0x1002/0x0028) using an unknown chip (DeviceId 0x9587) from ATI Technologies Inc

            is it recognized or not(internal agp)?
            and which busid should i use in xorg.conf:
            BusID "PCI:?"

            and ati control center shows the card as pci-e and the speed 4x(my agp supports 8x):

            http://img525.imageshack.us/img525/213/cccpv9.png

            why does it show like that?

            Comment


            • Originally posted by tufan1 View Post
              Because of the low fps and crashes in 3d games,i was looking if there's a problem about card detection and searching other ways to try.
              Which games crash/run slow, do you run compiz?

              i was trying to make it work with internal agp,and the command:
              Don't know what you mean is this a normal desktop mobo with an agp card?

              Xorg -scanpci returned this to stderr:
              I have the same mobo chipset and see the same as you

              (2:0:0) unknown card (0x1002/0x0028) using an unknown chip (DeviceId 0x9587) from ATI Technologies Inc
              Is your card and the the BusID is 2:0:0 - but I don't think it will make any difference whether you specify or not.

              When I had a X1600pro I had to set the AGP Aperture size in the BIOS to 512 to get it to work properly. Speed was set to auto and fglrx gave me 8x.
              Now I have a HD3850 and it works whatever aperture is - I would try 512 aperture just in case it helps.

              and ati control center shows the card as pci-e and the speed 4x(my agp supports 8x):

              http://img525.imageshack.us/img525/213/cccpv9.png

              why does it show like that?
              That's strange, I wonder if it would say the same if the language settings were english (I recall another post where language was mentioned as a possible reason for wrong memory being displayed).

              Have a look at dmesg and /var/log/Xorg.0.log and see if they say anything about speed (it is normal to see pcie mentioned in the log).

              Comment


              • i only tried with armagetronad as game and it crashed.with 8.6 drivers it only returns to desktop and when it's icon on taskbar clicked it returns to game again and continue where it was before.2 second crash i think it reboots the gp card or something like that.but with 8.7 when it crashes,the screen becomes a garbage like the picture others posted above(lcd).

                i tried lots of aperture sizes.i don't know it's an issue really about just that.in windows the best working ,and only working drivers i've found till now is 8.6 drivers from sapphire site(hotfix).it gives pretty much good fps.i can play most games(counter strike,armagetronad,prince the two thrones,double agent,vs ...) without crash and problem.but when i installed the newly released 8.7 it crashed again(reboot the machine).

                8.6 works so good in spite of the aperture size set to 64M.i live no problem.(i don't like giving more aperture.my ram is total 1GB).

                this is the output of cat Xorg.0.log|grep -i agp :

                (--) fglrx(0): Chipset: "ATI Radeon HD 2600 Pro AGP" (Chipset = 0x9587)
                (II) fglrx(0): AGP card detected
                (II) fglrx(0): [pci] find AGP GART
                (II) fglrx(0): [agp] Mode=0x1f004219 bridge: 0x10de/0x01e0
                (II) fglrx(0): [agp] AGP v1/2 disable mask 0x00000000
                (II) fglrx(0): [agp] AGP v3 disable mask 0x00000000
                (II) fglrx(0): [agp] enabling AGP with mode=0x1f004319
                (II) fglrx(0): [agp] Remapping MC AGP space (new MCAGPBase = 0x3690987520)
                (II) fglrx(0): [agp] AGP protocol is enabled for graphics board. (cmd=0x1f004311)
                (II) fglrx(0): [agp] graphics chipset has AGP v3.0 (native mode)

                Comment


                • Originally posted by tufan1 View Post
                  i only tried with armagetronad as game and it crashed.with 8.6 drivers it only returns to desktop and when it's icon on taskbar clicked it returns to game again and continue where it was before.2 second crash i think it reboots the gp card or something like that.but with 8.7 when it crashes,the screen becomes a garbage like the picture others posted above(lcd).
                  OK - I haven't tried that one yet.

                  i tried lots of aperture sizes.i don't know it's an issue really about just that.in windows the best working ,and only working drivers i've found till now is 8.6 drivers from sapphire site(hotfix).it gives pretty much good fps.i can play most games(counter strike,armagetronad,prince the two thrones,double agent,vs ...) without crash and problem.but when i installed the newly released 8.7 it crashed again(reboot the machine).

                  8.6 works so good in spite of the aperture size set to 64M.i live no problem.(i don't like giving more aperture.my ram is total 1GB).
                  Maybe the aperture size thing only applied to the 1xxx cards - it doesn't actually eat more memory by setting it high.

                  this is the output of cat Xorg.0.log|grep -i agp


                  (II) fglrx(0): [agp] Mode=0x1f004219 bridge: 0x10de/0x01e0
                  Well that's different to mine so maybe you have got 4x

                  dmesg | grep -i agp should say.

                  Comment


                  • output of dmesg|grep -i agp:

                    [ 19.776707] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.AGPB._PRT]
                    [ 33.492713] Linux agpgart interface v0.102
                    [ 33.672599] agpgart: Detected NVIDIA nForce2 chipset
                    [ 33.677641] agpgart: AGP aperture is 64M @ 0xe0000000
                    [ 54.431851] [fglrx] AGP detected, AgpState = 0x1f004219 (hardware caps of chipset)
                    [ 54.432255] agpgart: Found an AGP 3.0 compliant device at 0000:00:00.0.
                    [ 54.432431] agpgart: Putting AGP V3 device at 0000:00:00.0 into 4x mode
                    [ 54.432677] agpgart: Putting AGP V3 device at 0000:02:00.0 into 4x mode
                    [ 54.432840] [fglrx] AGP enabled, AgpCommand = 0x1f004311 (selected caps)
                    [ 54.433058] [fglrx] Setup AGP aperture

                    Comment


                    • Originally posted by tufan1 View Post
                      output of dmesg|grep -i agp:

                      [ 19.776707] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.AGPB._PRT]
                      [ 33.492713] Linux agpgart interface v0.102
                      [ 33.672599] agpgart: Detected NVIDIA nForce2 chipset
                      [ 33.677641] agpgart: AGP aperture is 64M @ 0xe0000000
                      [ 54.431851] [fglrx] AGP detected, AgpState = 0x1f004219 (hardware caps of chipset)
                      [ 54.432255] agpgart: Found an AGP 3.0 compliant device at 0000:00:00.0.
                      [ 54.432431] agpgart: Putting AGP V3 device at 0000:00:00.0 into 4x mode
                      [ 54.432677] agpgart: Putting AGP V3 device at 0000:02:00.0 into 4x mode
                      [ 54.432840] [fglrx] AGP enabled, AgpCommand = 0x1f004311 (selected caps)
                      [ 54.433058] [fglrx] Setup AGP aperture
                      So amdcccle was telling the truth then.

                      I suppose if you really want to try 8x then you could set it in the bios - but personally I wouldn't bother.

                      You don't get any noticeable performance boost in games with 8x - the OSS drivers default to 4x (though they don't support 6xx cards yet anyway).

                      If glxinfo | grep direct says no then that will cause perfomance/stability problems for some games.

                      edit: I agree that on windows xp the 8.7 drivers are unstable. I thought they were OK at first but source/3d mark 06 BSOD for me.
                      I had deleted the 8.6 hotfix drivers and when I tried to find them, neither sapphire or ati had archived agp hotfix - both just offered 8.7.
                      I had to google a forum post and get them from a fileshare site!
                      Last edited by legume; 08-04-2008, 04:42 PM.

                      Comment


                      • sapphire must have archived them.look more carefully.

                        Comment


                        • I decided to try the new ati driver(8.8) on Debian, but after a few X11 restarts the kernel module magically becomes "corrupt" and there's no acceleration, and if i reinstall the driver the acceleration works for the same amount of time. It's kind of annoying to reinstall the driver after a few restarts, is there anything i forgot to do?

                          NOTE: I use Debian Sid, HD 2600 XT 512 MB and i compiled the kernel module manually using the scripts in /lib/modules/fglrx.

                          Comment


                          • I know this is already to late for asking about problems but here's mine..

                            I've already tried everything... and my problem must be the most stupid of all.

                            i have a ASRock Motherboard P4i65G with 1,5 ram and the PowerColor ATI Radeon HD 2600 Pro AGP...

                            and here is the stupid problem

                            I can run Far Cry 2 with no problems at all...all the setting are set to high... and the game is fine....

                            Now here's the thing....

                            When i play PES 2009 or Tomb Raider underworld... during gameplay the screen goes black and stays that way forever... I can hear the sound but the black screen don't change being my only option to reboot...

                            what the hell is appening?

                            Sorry for the bad English..

                            I've read somewhere that the problem is with ati2dvag.dll ... and something about a loop problem... that blue screen apear to me only once.. has for the other times only that black screen an nothing more..
                            Last edited by ruiXinho; 01-07-2009, 02:20 PM.

                            Comment


                            • ruiXinho, what you describe sounds like you either accidentally pressed alt-tab during gameplay, or
                              more possible, the ATI driver stack is going through one of those situations where the "ATI VPU Recover" needs to restart the driver. Sometimes if it manages, you can actually continue to play the game.

                              On my system, I could, and had to, raise the voltage for AGP (in BIOS) to as high as it could go, 1.65V (1.7V on the previous board) for 4x/8x AGP, to get my 2600 XT and now 3850 AGP, to stop crashing the driver.

                              Overclocking your system RAM just a little bit further than is actually possible can also make what I describe happen. The system seems fine when you boot it, but it is just "over the edge" which you notice from a crashing ATI driver if you put load on it.

                              Actually for my system it's the opposite: Tomb Raider Underworld runs just great, but Far Cry 2, especially the update 1.0.1 CPU-intensive benchmark, runs slow sometimes and cause VPU Recover crashes ..... funniest thing is that after VPU Recover does it's thing, the CPU-Intensive benchmark runs 1,5x faster!

                              Comment


                              • So what u are saying is that i've to wait when the black screen apears and wait for the game to reload again?...

                                I've went to bios to try that but i just don't know where to do it... i've noticed there is something about boot graphics PCI/AGP , AGP/PCI... and is set to PCI/AGP with 64MB..

                                are those 64MB i have to change?

                                thanks..

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