First of all there is not "close to specs for OpenGL". That's because OpenGL doesn't have specs at all, only extensions. It's the opposite of D3D, its extensible. If many vendors support finally an extension, it becomes a standard. That we call hacks are just better handling between extensions. That's because some of them maybe have wrong cooperation due to incompatible design (of an extension against another) in the first place. When we are using to-GLSL translation we need as more of them, that's why Nvidia wins here. If vendors want to help as then make your driver to run (native) HLSL compilers like MS_D3D via Wine and without translation. Its not possible for one to say that his rasterizer is unified, wile doesn't run native D3D, or during translation a valid D3D situation is not valid (or efficient) for OpenGL, that's impossible. And there is not a single reason for a rasterizer not to be unified, except for a cartel(mafia) deal with MS. As i see it, the firs to run native MS_D3D via Wine, wins everything. I propose to vendors to see that (especially Intel) and do the right thing.
No announcement yet.
Why I Love AMD and Why You Need To Stop Whining