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  • #46
    Originally posted by Qaridarium View Post
    "i get really bad performance through wine."

    i can imagine the cause of your bad wine result.
    you do have an openGL 2.1 graphic card or an driver with only openGL2.1 support.
    then wine falls back to the OpenGL 2.1shader directX to openGL renderer.

    you only get this extremely good performance result if your graphic card can handle openGL3.3 and your driver to.

    because of the wine speed up openGL extensions.
    i have opengl 4.2 capable card fyi (namely ati hd 5770)
    wine just throws glsl errors and slows games down due the bad ati catalyst drivers probaly
    while native games seem to run really well.

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    • #47
      Originally posted by Naib View Post
      so basically a troll post "herder use wine" and you really wonder why such a thread got deleted...
      its not a troll post its the true!...



      Originally posted by Naib View Post
      oh and fyi its not th linux client that has the problem its the ogl renderer.
      f you want to compare hon in wine or native you really should switch to ogl on the windows client.
      you are kidding right? can i use the directX renderer in the nativ linux clind? no? LOL then you are a liar!
      the openGL renderer IS the linux clind. because no one use ist on windows!
      sure they use the openGL renderer in macos to but not on windows.



      Originally posted by Naib View Post
      s2 know their utilisation of ogl is very poor (it spends too much time managing textures eating resources - effects win as well since common gfx engine).
      only recently has the ogl renderer been looked at with very high water quality, something windows-dx cant reliably do at the moment.
      in my tests the windows clind also do have better water ...





      Originally posted by Naib View Post
      so dont bash s2 for the linuc client, it is actually very good, knock them for their ogl renderer
      there is no directX renderer in the nativ linux clind ! to blame the linux clind is the same as blaming the openGL renderer!
      no difference!


      Originally posted by Naib View Post
      and thus again that thread did not belong in tech since nothing client-side can fix their utilisation.
      i'm on the clind side? and i fix their utilisation!

      i fix that in installing wine and installing the windows version in wine!

      uhh ugly nasty hack!


      Originally posted by Naib View Post
      such a post in the bugs forum would have been better (and would not have been deleted) or in suggestions for improved ogl
      to claim thats this is a suggestion is just a insult for me.

      because in my point of view its a bug and the solution is a bugfix and this "support"




      Originally posted by Naib View Post
      also linux drivers are quite poor.
      you say 65fps in hon+wine with full graphic is poor?

      no its impressive!

      Originally posted by Naib View Post
      even the improved ati are still poor (cant dualhead and fullscreenaj
      likewise desktop interaction with the drivers does not help be it kwin/cutter failed 3d overlay wrt 3d fullscreen or forcing 2d notification events all these thing do not help (and thats why i suggested starting hon in a new xserver)
      ? sorry i do not have a multimonitor setup...

      Comment


      • #48
        Originally posted by xpander View Post
        i have opengl 4.2 capable card fyi (namely ati hd 5770)
        wine just throws glsl errors and slows games down due the bad ati catalyst drivers probaly
        while native games seem to run really well.
        what kind of wine version do you use? i use wine 1.3.27 and the catalyst 11.8

        Comment


        • #49
          Originally posted by xpander View Post
          i have opengl 4.2 capable card fyi (namely ati hd 5770)
          wine just throws glsl errors and slows games down due the bad ati catalyst drivers probaly
          while native games seem to run really well.
          have you installed the directx 11 dll files in winetricks ?

          Comment


          • #50
            Originally posted by Qaridarium View Post
            blahblahblah
            to much mad to be of any real relevance.
            your inability to comprehend didn't help either.

            RE-read what I wrote

            #1 It is the OGL renderer that has the issue. The windows client can also use OGL and it also has performance issues THUS the root-cause of the problem isn't the linux client BUT the common ogl renderer
            #2 doesn't change the fact that post you posted, results being "true" or not. did not belong in the techsupport subforum

            stop being a mad feeder and learn to use forums.
            repost it in the bugs section

            Comment


            • #51
              Originally posted by Naib View Post
              to much mad to be of any real relevance.
              your inability to comprehend didn't help either.

              RE-read what I wrote

              #1 It is the OGL renderer that has the issue. The windows client can also use OGL and it also has performance issues THUS the root-cause of the problem isn't the linux client BUT the common ogl renderer
              #2 doesn't change the fact that post you posted, results being "true" or not. did not belong in the techsupport subforum

              stop being a mad feeder and learn to use forums.
              repost it in the bugs section
              ad #1 I don't know if you're talking about OpenGL as a whole or just the usage of the OpenGL in HoN. Because if it is the first one, then I must disagree. Best example is Q3. On every config I played the game, the linux version was always faster and smoother.

              As for the guy saying to play on windows client using wine when you have a native version... You are a windows troll. Every true linux user is just happy that has a native program and doesnt complain if it is a little buggy or slower than the other versions.

              Comment


              • #52
                Originally posted by Qaridarium View Post
                what kind of wine version do you use? i use wine 1.3.27 and the catalyst 11.8
                im using same versions.
                but i dont complain anyway. native version of HoN works without any problems for me. so its quite useless to even start tweaking wine for HoN.

                Comment


                • #53
                  Originally posted by Tares View Post
                  ad #1 I don't know if you're talking about OpenGL as a whole or just the usage of the OpenGL in HoN. Because if it is the first one, then I must disagree. Best example is Q3. On every config I played the game, the linux version was always faster and smoother.

                  As for the guy saying to play on windows client using wine when you have a native version... You are a windows troll. Every true linux user is just happy that has a native program and doesnt complain if it is a little buggy or slower than the other versions.
                  Like I stated,

                  That kind of thing is meant for in GD or suggestions (ie improve the ogl renderer)
                  s2 know their utilisation of ogl is very poor (it spends too much time managing textures eating resources - effects win as well since common gfx engine).
                  only recently has the ogl renderer been looked at with very high water quality, something windows-dx cant reliably do at the moment.

                  WTF is it with people and reading comprehension.
                  twice I have stated it is todo with their utilisation and now you come along with obvious educational shortcomings and derp all over this just to make a point, a point which is lost


                  I am fully aware of what an OGL game written correctly can do and I am fully aware of what part of S2's HoN utilization is suffering

                  Comment


                  • #54
                    Originally posted by Qaridarium View Post
                    try out the windows clind in wine you will get 70fps---
                    I havn't had wine installed on a system in over 5yrs
                    I've got no need to run windows software anymore

                    Comment


                    • #55
                      Originally posted by Soul_keeper View Post
                      I havn't had wine installed on a system in over 5yrs
                      I've got no need to run windows software anymore
                      i only do this to search the source of the problem.

                      and the result is: its not OPENGL ITS NOT OPENGL!
                      because wine translate the directX into OPENGL!
                      its the HON-OpenGL-engine.

                      in my point of view the S2-games-devs fail to use FBO buffer opjects instead of pbuffer and the s2games-devs fail to use shader3 instead of shader2.

                      and amd do not make optimations for pbuffer in the catalyst anymore because its obsolete.

                      if you use WINE the directX code is translated into a modern OpenGL3.2 FBO buffer OpenGL code

                      and because of this the game runs so fast on amd systems in wine.

                      Comment


                      • #56
                        Originally posted by xpander View Post
                        im using same versions.
                        but i dont complain anyway. native version of HoN works without any problems for me. so its quite useless to even start tweaking wine for HoN.
                        no you are wrong! "so its quite useless to even start tweaking wine for HoN."

                        its not a tweak its the basic work to get wine working correctly.

                        and your test result is invalid without this work.

                        Comment


                        • #57
                          Originally posted by Qaridarium View Post
                          i only do this to search the source of the problem.

                          and the result is: its not OPENGL ITS NOT OPENGL!
                          because wine translate the directX into OPENGL!
                          its the HON-OpenGL-engine.

                          in my point of view the S2-games-devs fail to use FBO buffer opjects instead of pbuffer and the s2games-devs fail to use shader3 instead of shader2.

                          and amd do not make optimations for pbuffer in the catalyst anymore because its obsolete.

                          if you use WINE the directX code is translated into a modern OpenGL3.2 FBO buffer OpenGL code

                          and because of this the game runs so fast on amd systems in wine.
                          Ha, nice research Q!

                          Comment


                          • #58
                            Originally posted by crazycheese View Post
                            Ha, nice research Q!
                            thank you very much

                            Comment


                            • #59
                              Originally posted by Naib View Post
                              WTF is it with people and reading comprehension.
                              twice I have stated it is todo with their utilisation and now you come along with obvious educational shortcomings and derp all over this just to make a point, a point which is lost

                              I am fully aware of what an OGL game written correctly can do and I am fully aware of what part of S2's HoN utilization is suffering
                              I don't follow this thread regullary, so I didn't read your ealier posts. Don't jump on me. My reading and understanding is pretty good :P

                              Too bad, that S2 don't polish their linux client. As I remember correctly they promised OpenGL and linux client optimisations for Savage2, but that never happened. So when they took K2 engine from Savage2 and modified it to HoN K2 engine it inherited all the flaws :/

                              Anyway as I stated before, we have a working native HoN with acceptable performance. Why should we care for anything more?

                              Comment


                              • #60
                                Originally posted by Tares View Post
                                Anyway as I stated before, we have a working native HoN with acceptable performance. Why should we care for anything more?
                                pBuffer rendering is singlecore/singletheatet-CPU bounded and PCI/PCIE/AGP Bus speed bounded.

                                if a 3,8ghz PhenomII makes 29fps can you imagine how bad the engine run on slower computers like a notebook?

                                because right now there is no single notebook out there with a cpu like a phenomII quatcore with 3,8ghz....

                                be should care because it burns much energy heat to get acceptable fps and you have to buy expensive hardware and you are forced to use Desktop/workstation hardware instead of notebook hardware if you want to play in the same quality.

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