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Fglrx locks after startup

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  • #16
    Well i am used to 10 min or less for 800 mb download. Is your Internet cafe on dialup too?


    • #17
      We are talking about VERY rural Australia here. No large towns, Cable or Optic fibre to propertys and unlikely there ever will be because of the cost would be prohibitive. Satelite is almost useless. Cafe is probably on ADSL1 as ADSL2 has only recently been introduced in the area so we are not talking 100's of megabytes per second.
      I find few people even up to the Australian Gov understand the problem it is when almost everybody assumes you have high bandwidth internet when it is unlikely ever to be availible.

      Note: I like living here and this sort of problem comes with the territory along with having to provide own Water,waste displosal, power and such like.

      Anyway very much thanks for your help Kano been VERY much apreciated, going to put this problem on hold for a bit as it does not look like it will be resolved in a simple and timely manner.
      Will give the Nvidia a go to make sure it is not some weird anti LInux thing with the motherboard.

      Many Thanks
      Last edited by Blacksmith; 01-21-2010, 06:03 PM.


      • #18
        Progress is being made, I have got FGLRX running without DRI and on testing the radeon driver works great. RadeonHD driver also works but scrambles and locks up the console on exit.

        The major problem appears to be that Kano's script does not like the way I do things.
        The way I do things is driven by two things,

        1: I been have running linux for a long time and have significantly differing prioritys from the vast majority of users. I do not consider Linux difficult to use or configer. I do NOT need a window manager that looks or behaves like one from a very well known software company.

        2: I am on dialup internet access given the location I live this is VERY unlikely to change anytime soon. It drives me totally mad the way that debian will cheerfully try and pull in 10 of megabytes of packages when you try and do something, this is something I simpley cannot do.

        The problem that appears to be stopping the script from functioning properly is the way i have the source code laid out this is deffinitly confusing the script. Next time I head into town I am going to get all the header and src packages for the system this with any kind of luck will solve the problem, I hope.
        Last edited by Blacksmith; 01-22-2010, 02:20 PM.


        • #19
          When you would compile your kernels the debian way it would definitely help - also you need correct header positions. When you compile it around the system then you run into troubles. When you use make-kpkg and create image+header packages (with initrd) you usually have to fix the symlinks in

          /lib/modules/$(uname -r)/build

          as soon as you delete the source. Manually installed it should be possible but as my script executes

          m-a prepare

          it will not do good things if you don't use packaged kernels. But that's definitely no error in the script.


          • #20
            Thanks for your help Kano, I will keep plugging along on my path I am on. I may not post again on these forums, It keeps on stopping me from posting (which is REALLY annoying) as far as I can see unless the posts are VERY short.

            How other are doing long posts I do not know.

            fglrx module now compiles but does not load saying "no version information for module layout"

            As far as I can see system layout is now standard debian, Will give the Nvdia a go.
            Last edited by Blacksmith; 01-23-2010, 03:38 PM.


            • #21
              Finally got it to work with my own kernel. Not quite sure of the exact details but the problem was largely me getting to know a completely new system (Debian testing). DKMS and fglrx and my own kernel being apparently a VERY picky combination.

              Many thanks to Kano for putting up with me and having faith that it would eventually work.

              One final point if you don't play around with systems you never learn anything about them.

              Blacksmith signing off having learned a great deal.