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AMD Catalyst 9.12 Hotfix released

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  • #61
    Originally posted by pixo View Post
    Anybody know how to disable wathermark on this hotfix?
    I have one saying "Unsupported hardware" for my Mobility 4670 in MSI Gx 623
    Extract the normal 9.12 distribution boundle and find two files: control, signature. Then copy them to /etc/ati.

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    • #62
      Originally posted by bridgman View Post
      I guess we should agree on terminology here, particularly since GPUs are continuing to increase rapidly in power.

      , so by "high end" I guess I meant HD4870, HD5850 or higher unless you have a really big screen. Maybe that is no longer the case ?

      Originally posted by bridgman View Post
      My feeling was that a Linux user would have trouble making full use of anything more than an HD4850 or HD57xx, even for the Windows games which ran on Wine today
      Without super-sampling Anti-Aliasing mybe yes.

      in the Mather of fact that ArmA2 does not start/run on wine mybe yes.

      with the show-stopper bugs in the catalyst like Black-skin-bug in Oblivion or AA anti-Aliasing do not work in wine/farcry mybe yes...

      but if you do not buy for the future only buy for the hard reality then a hd3850 or a 4670 is fine to 320 SPUs...

      in that fact there is no need for a hd4850 or hd 57xx...


      But!,,, you don't buy a card for the first 1-2 monds only!

      the wine Devs Will fix that!

      and if ArmA2 is running on wine you need a 5870+++++++++++++++++++

      there is no GOD but ArmaAII the King of Virtual _Reality

      225kmē of Land, 10 000Meter View, ingame SSAA, Photorealistic graphic, more than 2000 KI's in a single map, 64-128 human players on 1 map, humans can controll more than 768 KI'players

      @bridgman ArmA2@8xSSAA needs 350-450GB's ramspeed.....
      Last edited by Qaridarium; 01-02-2010, 08:25 AM.

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      • #63
        Originally posted by Qaridarium View Post
        with the show-stopper bugs in the catalyst like Black-skin-bug in Oblivion
        ... which STILL is a Wine bug and got nothing to do at all with fglrx.

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        • #64
          Originally posted by NeoBrain View Post
          ... which STILL is a Wine bug and got nothing to do at all with fglrx.
          i can not feel the difference.

          fixme:d3d:state_vertexblend_w Vertex blending enabled, but not supported by hardware

          this does not show as a wine bug...

          "but not supported by hardware"

          ???

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          • #65
            Originally posted by Qaridarium View Post
            i can not feel the difference.
            fixme:d3d:state_vertexblend_w Vertex blending enabled, but not supported by hardware
            this does not show as a wine bug...
            "but not supported by hardware"
            ???
            yeah, but you're ignoring the d3dx fixmes, which are the actual reason for the "black skin bug". Unless you've finally started using the native d3dx9_36 dll, but you didn't tell so, yet...
            Also, you didn't even try to run that game on NVIDIA hardware (did you?), so why do you blame the fglrx driver in the first place?

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            • #66
              Originally posted by NeoBrain View Post
              yeah, but you're ignoring the d3dx fixmes, which are the actual reason for the "black skin bug". Unless you've finally started using the native d3dx9_36 dll, but you didn't tell so, yet...
              Also, you didn't even try to run that game on NVIDIA hardware (did you?), so why do you blame the fglrx driver in the first place?
              blame? i do not blame like kano because i do not buy nvidia hardware...
              i can't test this on nvidia hardware because i do not have any nvidia hardware...
              why sould i buy a nvidia card only for recheck a bug ?? ?? ?
              crossover dev's recheck the bug! there are many people with problems..
              but yes mybe not a driverbug next wine versions will show us this..

              Comment


              • #67
                Originally posted by Qaridarium View Post
                blame? i do not blame like kano because i do not buy nvidia hardware...
                i can't test this on nvidia hardware because i do not have any nvidia hardware...
                why sould i buy a nvidia card only for recheck a bug ?? ?? ?
                crossover dev's recheck the bug! there are many people with problems..
                but yes mybe not a driverbug next wine versions will show us this..
                Nah, that bug won't be fixed in the next Wine version. I am/was one of the main devs of the d3dx9 dll in Wine, and the texture code (the fixmes) isn't being worked on right now.
                You can easily check whose fault it is if you'd just try that game with a native d3dx9_36 dll from <google it>. Until you checked that it's really unjustified to complain about things.

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                • #68
                  Originally posted by NeoBrain View Post
                  Nah, that bug won't be fixed in the next Wine version. I am/was one of the main devs of the d3dx9 dll in Wine, and the texture code (the fixmes) isn't being worked on right now.
                  You can easily check whose fault it is if you'd just try that game with a native d3dx9_36 dll from <google it>. Until you checked that it's really unjustified to complain about things.
                  ok i'll check that after i eat something and watch a movie...

                  d3dx9_36.dll satanic microsoft dll....

                  Comment


                  • #69
                    Originally posted by NeoBrain View Post
                    Nah, that bug won't be fixed in the next Wine version. I am/was one of the main devs of the d3dx9 dll in Wine, and the texture code (the fixmes) isn't being worked on right now.
                    You can easily check whose fault it is if you'd just try that game with a native d3dx9_36 dll from <google it>. Until you checked that it's really unjustified to complain about things.
                    ok test it. i download d3dx9_36.dll i put it into c:/windows/system and open winecfg and set the d3dx9_36.dll to nativ.

                    then i open oblivion and the black-skin-bug shows to me:

                    fixme:d3dx3DXGetImageInfoFromFileInMemory stub
                    fixme:d3d:state_vertexblend_w Vertex blending enabled, but not supported by hardware
                    fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet
                    fixme:d3dx3DXGetImageInfoFromFileInMemory stub

                    i now test

                    sh winetricks d3dx9

                    this works better. i think d3dx9_36.dll was the wrong .dll

                    this fix the blackskinbug but the wine error list shows the same:

                    err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRe nderFmt Unable to check compatibility for Format=WINED3DFMT_R32G32B32A32_FLOAT
                    fixme:win:EnumDisplayDevicesW ((null),0,0x32ed64,0x00000000), stub!
                    fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1280,1024)
                    fixme:d3d:state_vertexblend_w Vertex blending enabled, but not supported by hardware
                    fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet

                    Last edited by Qaridarium; 01-03-2010, 02:00 AM.

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                    • #70
                      But at least you know it was a Wine bug now

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                      • #71
                        Originally posted by NeoBrain View Post
                        But at least you know it was a Wine bug now
                        yes...

                        but what is this?

                        fixme:d3d:state_vertexblend_w Vertex blending enabled, but not supported by hardware

                        ???

                        Comment


                        • #72
                          Originally posted by Qaridarium View Post
                          yes...

                          but what is this?

                          fixme:d3d:state_vertexblend_w Vertex blending enabled, but not supported by hardware

                          ???
                          I think vertex blending is an old way of doing some rendering that was hardware accelerated in older graphic cards. Currently DirectX does a work around for vertex blending in software. I think the wine devs wants to implement vertex blending through shaders on wine but I don't think anyone is working on it currently. So it's a wine bug

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                          • #73
                            Originally posted by hpestilence View Post
                            I think vertex blending is an old way of doing some rendering that was hardware accelerated in older graphic cards. Currently DirectX does a work around for vertex blending in software. I think the wine devs wants to implement vertex blending through shaders on wine but I don't think anyone is working on it currently. So it's a wine bug
                            ok thank you...

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                            • #74
                              Thats very simple:

                              sh ati-driver-installer-9-12-x86.x86_64.run --extract 9-12
                              cp 9-12/common/etc/ati/control /etc/ati

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                              • #75
                                When ati will drop support for "older" chips again, ati users will be left alone. As they did with two years old r300-r500 chipsets.

                                Just compare this: nvidia geforce 6-7 series (same class with r300-r500) are still supported in all operating systems.

                                Its not important which vendor has the price-performance advantage if their driver support is terrible. The important thing is to see the necessary patches applied to the driver when the kernel and xorg versions change.

                                Afterall it is YOU that pay the money for the hardware. And beware that AMD can drop their sorta support for your gpu too in the near future. Its easy to speak about GFLOPS when your hardware is still "supported", but when the "support" drops you will face the reality.

                                When you buy an nvidia hardware at least you can be sure that the money you pay goes to the proper driver support too which is as important as features and performance.

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