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Wine 1.1.21 and Fglrx

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  • Wine 1.1.21 and Fglrx

    Wine 1.1.21 was released today and it has at least one fix specifically for Fglrx:

    Code:
    Stefan Dösinger (19):
          d3d: Limit d3d8 and d3d9 vshader constants to 256.
          wined3d: Support the full amount of constants in GLSL.
          wined3d: Fix a few more direct buffer accesses.
          wined3d: Activate a thread before mapping a buffer.
          wined3d: Fix an issue in buffer_get_sysmem.
          wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_rg is not supported.
          wined3d: Set the max mipmap level in the pbo test.
          wined3d: Hardcode local loop control ints into the code in reps.
          wined3d: Implement texldd.
          wined3d: Make use of GL_ARB_half_float_vertex.
          wined3d: Pack ARB srgb constants better.
          wined3d: Pack hardcoded local constants in ARB.
          wined3d: Keep track of used float constants.
          wined3d: Always declare single constants in ARB if rel addr is not used.
          wined3d: Work around a bad crash in fglrx.
          wined3d: Add a point size test.
          winedd: Move shader_*_add_instruction_modifiers into the shader backend.
          wined3d: Pass the instr to pshader_gen_output_modifier_line.
          wined3d: Get rid of pshader_gen_output_modifier_line.
    Anyone tried this version yet? If so, what was your experience?

  • #2
    Originally posted by denali View Post
    Wine 1.1.21 was released today and it has at least one fix specifically for Fglrx:

    Code:
    Stefan Dösinger (19):
          wined3d: Work around a bad crash in fglrx.
    Anyone tried this version yet? If so, what was your experience?

    yes for old catalyst nice.. but stefan dösinger use 9-4...

    the 9-5 will have some wine fixes again!

    next week the 9-5 will come so we will see if 9-5+wine1.1.21 works well or "Stefan Dösinger" fixes some only-9-4-catalyst bugs and the 9-5 one brings the same result to 1.1.20 wine.

    Comment


    • #3
      Originally posted by Qaridarium View Post
      yes for old catalyst nice.. but stefan dösinger use 9-4...

      the 9-5 will have some wine fixes again!

      next week the 9-5 will come so we will see if 9-5+wine1.1.21 works well or "Stefan Dösinger" fixes some only-9-4-catalyst bugs and the 9-5 one brings the same result to 1.1.20 wine.
      Quo vadis?

      Comment


      • #4
        Originally posted by Qaridarium View Post
        yes for old catalyst nice.. but stefan dösinger use 9-4...
        Actually the work around is for 9.3:

        Originally posted by wine.git
        fglrx crashes with a very bad kernel panic if GL_POINT_SPRITE_ARB is set to GL_COORD_REPLACE_ARB on more than one texture unit. This means that the d3d9 visual point size test will cause a kernel panic on any machine running fglrx 9.3(latest that supports r300 to r500 cards).

        Originally posted by Qaridarium View Post
        or "Stefan Dösinger" fixes some only-9-4-catalyst bugs and the 9-5 one brings the same result to 1.1.20 wine.
        It's AMD's job to fix the bugs in their drivers, not Stefan's job.

        Comment


        • #5
          Originally posted by Qaridarium View Post
          yes for old catalyst nice.. but stefan dösinger use 9-4...

          the 9-5 will have some wine fixes again!

          next week the 9-5 will come so we will see if 9-5+wine1.1.21 works well or "Stefan Dösinger" fixes some only-9-4-catalyst bugs and the 9-5 one brings the same result to 1.1.20 wine.
          I think Stefan only has a X1000 series card so he can't be using 9-4 unless he got a dx10 card recently.

          Comment


          • #6
            so AMD should provide a 4890 to him

            Comment


            • #7
              Originally posted by hpestilence View Post
              I think Stefan only has a X1000 series card so he can't be using 9-4 unless he got a dx10 card recently.
              oooh yes thats realy bad :-(

              X1000 incompatible with ALL no Textured Vertexshaders...

              he realy sould upgrade to an modern ATI/AMD cart.

              DX10 based carts have Textured Vertexshaders!

              fix bug's for the 9-3 Catalyst is pointless next week we have 9-5!

              this week 9-4 is the stable one.

              Comment


              • #8
                Originally posted by monraaf View Post
                Actually the work around is for 9.3:


                It's AMD's job to fix the bugs in their drivers, not Stefan's job.
                Yes thats right but the bugs are fixed in 9-4 catalyst and 9-5 catalyst!

                Its not stefan's job yes yes yes but its useles to make workarounds for the broken 9-3 catalyst,.

                Comment


                • #9
                  Originally posted by Qaridarium View Post
                  Yes thats right but the bugs are fixed in 9-4 catalyst and 9-5 catalyst!

                  Its not stefan's job yes yes yes but its useles to make workarounds for the broken 9-3 catalyst,.
                  Unless you have a card not supported by the Catalyst 9.4 and 9.5, which doesn't work with an x1000 series card or older.

                  Comment


                  • #10
                    Originally posted by monkeynut View Post
                    Unless you have a card not supported by the Catalyst 9.4 and 9.5, which doesn't work with an x1000 series card or older.
                    Maybe the right way to phrase it that it's not useless but wrong unless Wine should have per-driver version hacks. Old versions should be allowed to fail if they have bugs. New versions should be allowed to work.

                    Comment

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