Announcement

Collapse
No announcement yet.

AMD solve the Wine Problem with Cat/Fglrx 9-4alpfa

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • the problem is that it's not possible to find this interesting release.

    Comment


    • Hummmm....I'm just thinking about if I were searching for something on the Internet, how I would go about it? What tools would I use? Would perhaps a really, really big search provider be productive? Would I want to use a generic term or be as precise as I could...maybe even down to using something as specific as a version number or file name if I knew it? And, if I didn't know the file name what would I do? But, I have to move on. As the late Paul Harvey used to say, "Page....TWO!"

      Does anyone know what this "Google" dialog box thing is that keeps showing up on my browser is for? Does it serve any useful purpose or is it some form of malware?
      Last edited by rbmorse; 03-14-2009, 11:11 AM.

      Comment


      • EDIT: nevermind... md5sum was posted on page 8....
        Last edited by borkdox; 03-14-2009, 05:59 PM.

        Comment


        • Originally posted by Qaridarium View Post
          for wine you need OpenGL3 !
          Just making sure this was said at least once during the message chain: that claim is utter crap. You don't need anything more than OpenGL 2 to normally run Wine. You might need a few OpenGL extensions like FBO's for some modern games but you *do not* need the whole OpenGL 3. This is a bit like saying every game requires DX11. (Which I've heard to be the rough equivalent of OpenGL 3)

          Comment


          • Forget everything bad I said about this driver :-)
            I said earlier, that there is problems running QW and savage2. Thats simply not true. I found out I got the same problem with 9.2... After a completely reinstall, everything works very fine! I have never ever got so smooth QW. I can even run it faster than in Vista.

            With HD3650 mobility and 1280x800 i run QW beautiful with high settings. Nice. Thank you amd. Before with 9,2 I could only run the game in 1024x768 and with slightly lower settings.

            Comment


            • I decided to try this driver and it fixes the /usr/lib64 hardcode path that I was forced to use in Arch Linux so that's good. Doesn't fix my EVE Online problems though, hopefully it's fixed in a later 9.4 or 9.5 driver.

              Comment


              • If anyone has/seen the juicy XXXXXXX release PM me please, tnxx.

                Comment


                • Hi guys, ditto on the PLEASE PM me, for this wee beastie of a file.

                  Comment


                  • Originally posted by GreekGeek View Post
                    Hi guys, ditto on the PLEASE PM me, for this wee beastie of a file.
                    Same here, please send a PM to me.

                    Comment


                    • Resizing windows is still SLOW and LAGGY with composite enabled (kwin4). It is pretty fast with composite disabled. Besides that, pretty solid driver. Cheers to AMD.

                      I got a HD4850.

                      Comment


                      • Originally posted by borkdox View Post
                        Resizing windows is still SLOW and LAGGY with composite enabled (kwin4). It is pretty fast with composite disabled. Besides that, pretty solid driver. Cheers to AMD.

                        I got a HD4850.

                        Resizing is slow even in radeon with EXA, in both Compiz and KDE. Compiz is far worse however. It's not entirely the drivers that are at fault here.

                        Comment


                        • Hmm mine is fast. Did you install it correct?

                          What does glxinfo say?

                          Comment


                          • Super Nice!!!!!

                            Originally posted by tball View Post
                            Forget everything bad I said about this driver :-)
                            I said earlier, that there is problems running QW and savage2. Thats simply not true. I found out I got the same problem with 9.2... After a completely reinstall, everything works very fine! I have never ever got so smooth QW. I can even run it faster than in Vista.

                            With HD3650 mobility and 1280x800 i run QW beautiful with high settings. Nice. Thank you amd. Before with 9,2 I could only run the game in 1024x768 and with slightly lower settings.
                            Super Nice!!!!! Th<nk <ou for testing the Driver :-)

                            Comment


                            • Originally posted by nanonyme View Post
                              Just making sure this was said at least once during the message chain: that claim is utter crap. You don't need anything more than OpenGL 2 to normally run Wine. You might need a few OpenGL extensions like FBO's for some modern games but you *do not* need the whole OpenGL 3. This is a bit like saying every game requires DX11. (Which I've heard to be the rough equivalent of OpenGL 3)
                              what is your problem ?? in fakt you need a hd2000 and up VGA for wine...

                              Yes you don'T neet the full openGL3... only some extensions YESYESYES.. but YES this lidle extensions makes the Point!

                              Comment


                              • Originally posted by tball View Post
                                Hmm mine is fast. Did you install it correct?

                                What does glxinfo say?
                                Hmmm, weird. Check it out:

                                With Composite: http://www.youtube.com/watch?v=vm4mkdrNKEw
                                Without Composite: http://www.youtube.com/watch?v=t7engYVoHmY

                                Code:
                                display: :0  screen: 0                                               
                                direct rendering: Yes                                                
                                server glx vendor string: ATI                                        
                                server glx version string: 1.2                                       
                                server glx extensions:                                               
                                    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
                                    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,          
                                    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group     
                                client glx vendor string: ATI                                                 
                                client glx version string: 1.4                                                
                                client glx extensions:                                                        
                                    GLX_ARB_create_context, GLX_ARB_get_proc_address, GLX_ARB_multisample,    
                                    GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating,       
                                    GLX_MESA_allocate_memory, GLX_MESA_swap_control,                          
                                    GLX_MESA_swap_frame_usage, GLX_NV_swap_group, GLX_OML_swap_method,        
                                    GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,    
                                    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,              
                                    GLX_SGIX_pbuffer, GLX_SGIX_swap_barrier, GLX_SGIX_swap_group,             
                                    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap                 
                                GLX version: 1.2                                                              
                                GLX extensions:                                                               
                                    GLX_ARB_create_context, GLX_ARB_get_proc_address, GLX_ARB_multisample,    
                                    GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating,       
                                    GLX_MESA_swap_control, GLX_NV_swap_group, GLX_OML_swap_method,            
                                    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,              
                                    GLX_SGIX_swap_barrier, GLX_SGIX_swap_group, GLX_SGIX_visual_select_group  
                                OpenGL vendor string: ATI Technologies Inc.                                   
                                OpenGL renderer string: ATI Radeon HD 4800 Series                             
                                OpenGL version string: 2.1.8573                                               
                                OpenGL shading language version string: 1.20                                  
                                OpenGL extensions:                                                            
                                    GL_AMDX_vertex_shader_tessellator, GL_AMD_performance_monitor,            
                                    GL_AMD_texture_texture4, GL_ARB_color_buffer_float,                       
                                    GL_ARB_depth_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,     
                                    GL_ARB_draw_instanced, GL_ARB_fragment_program,                           
                                    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,                   
                                    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,                       
                                    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,                        
                                    GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample,     
                                    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,  
                                    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects,      
                                    GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shadow,    
                                    GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,                       
                                    GL_ARB_texture_buffer_object, GL_ARB_texture_compression,                 
                                    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,                 
                                    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,                       
                                    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,                     
                                    GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,                     
                                    GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle,                
                                    GL_ARB_texture_rg, GL_ARB_transpose_matrix, GL_ARB_vertex_array_object,   
                                    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, 
                                    GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap,            
                                    GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil,          
                                    GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,              
                                    GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform,  
                                    GL_EXT_blend_color, GL_EXT_blend_equation_separate,                       
                                    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,   
                                    GL_EXT_compiled_vertex_array, GL_EXT_copy_buffer, GL_EXT_copy_texture,    
                                    GL_EXT_draw_buffers2, GL_EXT_draw_range_elements, GL_EXT_fog_coord,       
                                    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,                  
                                    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,                       
                                    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,                        
                                    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,                    
                                    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_point_parameters,       
                                    GL_EXT_rescale_normal, GL_EXT_secondary_color,                            
                                    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, 
                                    GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D,            
                                    GL_EXT_texture_array, GL_EXT_texture_buffer_object,                       
                                    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,         
                                    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,                 
                                    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,                        
                                    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,                      
                                    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,                
                                    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,                     
                                    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,     
                                    GL_EXT_texture_shared_exponent, GL_EXT_texture_swizzle,                   
                                    GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_KTX_buffer_region,     
                                    GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color,  
                                    GL_NV_texgen_reflection, GL_SGIS_generate_mipmap,                         
                                    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_WIN_swap_hint,        
                                    WGL_EXT_swap_control
                                Last edited by borkdox; 03-15-2009, 03:32 PM.

                                Comment

                                Working...
                                X