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AMD solve the Wine Problem with Cat/Fglrx 9-4alpfa
"With the Radeon X1000, ATI missed a function that was apparently required to support Vertex Shader 3.0,[...]
How is it possible for ATI to support Vertex Shader 3.0 without vertex texturing? It’s apparently a trick, or to be more accurate, the exploitation of a loophole in DirectX 9 specifications. Vertex texturing support seems to come from the support of vertex shader 3.0 and there are no specifically devoted caps that indicate its support or absence. A GPU manufacturer, however, has to specify which level of filtering is supported in the vertex shader (point sampling, bilinear filtering, anisotropic filtering etc.) to support the vertex shader 3.0. Then for each texture format, it must be indicated if it’s usable in vertex shaders. And this is where the loophole is. Microsoft forgot to make at least one of the formats obligatory. In other words, ATI tells DirectX to support vertex texturing in point sampling but doesn’t authorize it on any texture format. It’s rather subtle, but enough to pass all DirectX specifications and not support vertex texturing in practice while obtaining Vertex Shader 3.0 certification."
Sauerbraten can handel this to on modern Carts
no Wine in Sauerbraten!
Edit: YES wine is a shity programm becourse wine puts the shit (windows) into linux