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Same if I go to amd's site and navigate to the driver..there if I choose Linux x86_64 I get the 8.12 driver instead..
Pehaps when I get home from work the inks will be working...
Opera just downloads a text file.
Those who would give up Essential Liberty to purchase a little Temporary Safety,deserve neither Liberty nor Safety.
Ben Franklin 1755
- I got hybrid crossfire working on HD3200 (internal graphics) & HD3450 using two monitors on the 3450 (a lcd and a tv, running in dual-screen, so two separate screens).
- switching appearance in Ubuntu (8.04.2) works properly now (at least for one of my computers, didn't try the other). The X server comes back nicely after changing from 'none' to 'normal' (or whatever these options are called)
- Blender does not corrupt my desktop anymore (it made the panel in top of the screen black)
- we have OpenGL 3.0 support (though glxinfo | grep version still gives 2.1.8xxx, but I see some new extensions like support for texture arrays, not sure they are all in present)!
Some bugs that I still have:
- I cannot change the size of the picture on my tv (I have large black borders in top and in the bottom), if I change the scaling settings using catalyst control center X refuses to start afterwards (in fact it makes my computer completely crash, no switching to terminal either). This bug is occurred first in Catalyst 8.10 and is there since that driver release!
- glxgears gives some error message after closing it
- tried loggin in on my other computer (the one with hybrid crossfire and two monitors) after I enabled desktop effects: it didn't like it (crashed my computer, I had to reset).
Everyone seems to be going bananas over GL3, does it bring any noticeable change?
I'm just a hobbyist OpenGL developer who can't wait playing with it . It has some nice abilities like new texture types and arrays of textures which are quite nice from developing point of view. Besides that, if AMD has OpenGL 3.0 support, they MUST implement all functionality that is included in OpenGL 3.0. Problem with OpenGL 2.1 was that some functionality which you would like to use is only available in extensions. The vendors (AMD, nVidia, Intel, etc.) are not forced to implement the extensions. For AMD this has often meant: they were just not implemented.