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Intel Haswell To Boost Graphics Performance 2~3x

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  • Intel Haswell To Boost Graphics Performance 2~3x

    Phoronix: Intel Haswell To Boost Graphics Performance 2~3x

    Ahead of the official Haswell launch in early June, Intel released more details yesterday concerning the expected graphics performance out of the Ivy Bridge successor...

    http://www.phoronix.com/vr.php?view=MTM2MzM

  • #2
    If this is true the successor to AMD's Trinity better be faster than what initial benchmarks have shown (or the chips ought to be way cheaper than initially indicated).

    Comment


    • #3
      OpenGL 4.0?

      Too bad, no OpenGL 4.3 support.

      Comment


      • #4
        Originally posted by uid313 View Post
        Too bad, no OpenGL 4.3 support.
        Don't you complain about the NVIDIA driver too ? It's the only driver which has OpenGL 4.3 right now.

        Back on topic, the performance boost of the IGP depends on the IGP, a lot. An HD 4600 will be faster by 2-32 % (3770K vs 4770K), according to Tom's Hardware, and you'll find an HD 4600 on most desktop CPUs.

        HD 5000/5100/5200 will be insanely expensive as usual and are only for the BGA (CPU soldered to the motherboard) and mobile market.

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        • #5
          Hoo boy, leave it to Intel to make confusing product names. Their codenames are always so much simpler to understand... Also, people should really stop writing "HD ****", as it's actually "HD Graphics ****"; the former nomenclature is used by AMD, so it gets really confusing now. At least use "HDG ****".

          So, if it ends up being 3 times better in performance than HDG 4000, then it should be somewhere close in performance to an HD 5570. That's a pretty impressive leap, considering that HDG 4000 is similar to 9500 GT or HD 3670.

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          • #6
            Originally posted by molecule-eye View Post
            If this is true the successor to AMD's Trinity better be faster than what initial benchmarks have shown (or the chips ought to be way cheaper than initially indicated).
            ?

            Intel benchmarked their top-end Haswells, of course. Which cost > 300$. If the top-end high-priced Haswell can match a $100 Richland, I would say AMD still has the price advantage.

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            • #7
              Most of the best graphics will go to mobile processors. AMD may make strong APU, but they probably won't be able to provide it at equaly low power consumption. The desktop BGA (R?) line with strongest Intel graphics is also not so demanding for power.

              Comment


              • #8
                Originally posted by GreatEmerald View Post
                Hoo boy, leave it to Intel to make confusing product names. Their codenames are always so much simpler to understand... Also, people should really stop writing "HD ****", as it's actually "HD Graphics ****"; the former nomenclature is used by AMD, so it gets really confusing now. At least use "HDG ****".

                So, if it ends up being 3 times better in performance than HDG 4000, then it should be somewhere close in performance to an HD 5570. That's a pretty impressive leap, considering that HDG 4000 is similar to 9500 GT or HD 3670.


                ?????????? Todays Intel HD 4000 is as fast as a Radeon6600 with 400 shaders and half a teraflop.

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                • #9
                  leave it to intel to confuse the shit out of people,


                  so let me get this straight, the IRIS thing that you get double performance will be only for the most expensive chips?

                  the regular chips in i3's etc will only be ~20% faster?


                  when are laptops with haswell coming out?

                  Comment


                  • #10
                    Steambox candidate

                    Could this have enough performance to be a steambox apu candidate? Dunno if intel is interested in that though.

                    Comment


                    • #11
                      Originally posted by uid313 View Post
                      Too bad, no OpenGL 4.3 support.
                      OpenGL 4.0 support is only for their Windows driver. Linux will be lucky to see OpenGL 3.3 support before the end of the year.

                      Comment


                      • #12
                        Originally posted by ryao View Post
                        OpenGL 4.0 support is only for their Windows driver. Linux will be lucky to see OpenGL 3.3 support before the end of the year.
                        It's still a mystery to me if OpenGL support has to do with hardware capabilites or if it's just a driver thing.

                        Comment


                        • #13
                          Originally posted by blackout23 View Post
                          It's still a mystery to me if OpenGL support has to do with hardware capabilites or if it's just a driver thing.
                          Both. You get the lowest version both support.

                          Comment


                          • #14
                            Originally posted by ryao View Post
                            OpenGL 4.0 support is only for their Windows driver. Linux will be lucky to see OpenGL 3.3 support before the end of the year.
                            OpenGL 3.3 is definitely going to be finished this year, at least for the Intel driver.
                            Free Software Developer .:. Mesa and Xorg
                            Opinions expressed in these forum posts are my own.

                            Comment


                            • #15
                              Code:
                              GL 3.2:
                              
                              Core/compatibility profiles                           DONE
                              GLSL 1.50                                             not started
                              Geometry shaders (GL_ARB_geometry_shader4)            partially done (Zack)
                              BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE (i965, r300, r600, swrast)
                              Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE (i965, r300, r600, swrast)
                              Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
                              Provoking vertex (GL_ARB_provoking_vertex)            DONE (i965, r300, r600, swrast)
                              Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE (i965, r600)
                              Multisample textures (GL_ARB_texture_multisample)     DONE (i965)
                              Frag depth clamp (GL_ARB_depth_clamp)                 DONE (i965, r600, swrast)
                              Fence objects (GL_ARB_sync)                           DONE (i965, r300, r600, swrast)
                              GLX_ARB_create_context_profile                        DONE
                              
                              
                              GL 3.3:
                              
                              GLSL 3.30                                             new features in this version pretty much done
                              GL_ARB_blend_func_extended                            DONE (i965, r600, softpipe)
                              GL_ARB_explicit_attrib_location                       DONE (i915, i965, r300, r600, swrast)
                              GL_ARB_occlusion_query2                               DONE (i965, r300, r600, swrast)
                              GL_ARB_sampler_objects                                DONE (i965, r300, r600)
                              GL_ARB_shader_bit_encoding                            DONE
                              GL_ARB_texture_rgb10_a2ui                             DONE (i965, r600)
                              GL_ARB_texture_swizzle                                DONE (same as EXT version) (i965, r300, r600, swrast)
                              GL_ARB_timer_query                                    DONE (i965, r600)
                              GL_ARB_instanced_arrays                               DONE (i965, r300, r600)
                              GL_ARB_vertex_type_2_10_10_10_rev                     DONE (i965, r600)
                              - http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt

                              Now I don't know how much work GLSL 1.50 is, but is it more than half a year's work?

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