Announcement

Collapse
No announcement yet.

Intel Haswell To Boost Graphics Performance 2~3x

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    At least some of the patches required for GLSL 1.5 support have been sent to the mesa-dev list (and a fair while ago too). I don't know if they were all the required patches or not, somebody who actually writes these things would need to comment :-)

    Comment


    • #17
      Originally posted by archibald View Post
      At least some of the patches required for GLSL 1.5 support have been sent to the mesa-dev list (and a fair while ago too). I don't know if they were all the required patches or not, somebody who actually writes these things would need to comment :-)
      It's basically Geometry Shaders and Interface Blocks. Interface Blocks are basically done, and Geometry Shaders are coming along quite nicely. We're actually able to run fairly complex geometry shaders on i965 now.
      Free Software Developer .:. Mesa and Xorg
      Opinions expressed in these forum posts are my own.

      Comment


      • #18
        Originally posted by Kayden View Post
        It's basically Geometry Shaders and Interface Blocks. Interface Blocks are basically done, and Geometry Shaders are coming along quite nicely. We're actually able to run fairly complex geometry shaders on i965 now.
        Do you have plans for supporting OpenGL 4.1 on Haswell gen hw ? :P (Ok I know, I should laught from PR department not you, but still )

        Comment


        • #19
          @Kayden

          When will Rage/Doom 3 BFG run with mesa? How much faster would be mesa git compared to 9.1 for Ivy Bridge and Left 4 Dead 2? Team Fortress 2/Half-Life 2 DM was basically playable but L4D2 is too slow (around 20 fps @ 1920x1200).

          Comment


          • #20
            Originally posted by przemoli View Post
            Do you have plans for supporting OpenGL 4.1 on Haswell gen hw ? :P (Ok I know, I should laught from PR department not you, but still )
            Not right away, obviously...but I imagine we probably will at some point. Is there a specific feature you were hoping for? We can always implement certain extensions before finishing a full GL version.

            Originally posted by Kano View Post
            @Kayden

            When will Rage/Doom 3 BFG run with mesa? How much faster would be mesa git compared to 9.1 for Ivy Bridge and Left 4 Dead 2? Team Fortress 2/Half-Life 2 DM was basically playable but L4D2 is too slow (around 20 fps @ 1920x1200).
            I don't know about Rage/Doom 3 BFG at this point...I haven't had time to look into it yet (sorry). L4D2 is perfectly playable on my Ivybridge (Lenovo X230) with Mesa master at 1920x1080. I haven't tried 9.1 lately, but we have done a bunch of optimizations since then, and I'm seeing a lot more than 20 fps. You might also try turning Shaders and Effects down to Low, if you haven't already.
            Free Software Developer .:. Mesa and Xorg
            Opinions expressed in these forum posts are my own.

            Comment


            • #21
              Originally posted by Kayden View Post
              Not right away, obviously...but I imagine we probably will at some point. Is there a specific feature you were hoping for? We can always implement certain extensions before finishing a full GL version.
              I'm just pointing out that Intel PR department do not know that Intel already provide OpenGL 4.0... on older hardware... And actually You are first Intel employee who answered such question IIRC.

              Comment


              • #22
                Originally posted by Kayden View Post
                Not right away, obviously...but I imagine we probably will at some point. Is there a specific feature you were hoping for? We can always implement certain extensions before finishing a full GL version.



                I don't know about Rage/Doom 3 BFG at this point...I haven't had time to look into it yet (sorry). L4D2 is perfectly playable on my Ivybridge (Lenovo X230) with Mesa master at 1920x1080. I haven't tried 9.1 lately, but we have done a bunch of optimizations since then, and I'm seeing a lot more than 20 fps. You might also try turning Shaders and Effects down to Low, if you haven't already.


                We are all hoping for tessellation. Also we prefer good Wine support (Wine driver, not Linux driver). For example, a good thing is to do "winetricks glsl=disabled" and this will work as with an Nvidia GPU. Also if you can contribute something to Wine, will be good. For example, if glsl(enabled/disabled) can work fused, some shaders to GLSL some CPU-heavy not, it will be great. If you can contribute to an D3D state-tracker or to an LLVM based HLSL shader-compiler will be great.

                Comment

                Working...
                X