You see the point is that only big ass problems require the entire CPU. The rest is wasting thread start, lock, sync and stop. That's cool and all when you make GUI apps (multithread programming is a bliss there (and also in general)), but you're wasting resources for the enduser, not for yourself.
I see my computer as a computer, not a kitchen apparatus. Therefore I want enormous power. Not because I'm a lazy programmer, but I tend to find resource restrictions problems fascinating. Floating point is kind of a requirement for visual and audio problems.
This CPU just made floating point operations at least four times more expensive than integer operations. Vincent does not like.