Then show an url where you can see a cpu core good scaling - preferable with the mod you talk about. From that other benchmarks you can do certain guesses like from E6600 to Q6600 there have been 19% speed increase. Buth cpus are very similar just 2 cores more. Would you interpolate then you might guess that 1 core more would give 10% more from that result. But thats not the case when you see Phenom II X3 720 to X4 920 - that's only 5%. A 5% boost for 1 core more is not visable for normal users. So the new estimation is 2 -> 3 cores + 15%, 3 -> 4 cores + 5%. A 3 core optimisation would be very logical when the engine will come out on Xbox 360. That's the same for GTA 4. You can expect that more cores do only minimally improve the speed because only completely independend things can be calculated in parallel. As soon as one result has to wait for another the thread is locked. When you have too many threads then synchronization will require more time than you gain. Luckyly there are things that scale very well - but definitely no game engines. Those require in 99% of all cases first high raw speed and in 2nd maybe 3-4 cores. So with server cpus with 2 ghz instead of > 3 ghz you can only lose any game bench.
No announcement yet.
where to by a Opteron 6128+board