Announcement

Collapse
No announcement yet.

Any news about OpenGL 3.0?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Any news about OpenGL 3.0?

    Hello,

    Does anyone know any news about the pending OpenGL 3.0 release? Last thing I know of it is that it was due to release in 2007, but it was postponed for repairing a problem spotted in the last moment.


    I'm sure people are working on it, but I would like to know more about the problem and the progress they make repairing it.

    Some other people seem to have similar question, see liquidat's post here:
    Graphics and Free Software: a great 2007, but where is OpenGL?

  • #2
    It's MIA for sure. The new graphics cards coming later this year won't be supporting OpenGL 3.0, just 2.1.

    This means that we'll have to wait till a refresh in Q1 2009 to have 3.0 on our computers, and even longer to have apps/games incorporating it.

    Comment


    • #3
      Originally posted by Radon View Post
      It's MIA for sure. The new graphics cards coming later this year won't be supporting OpenGL 3.0, just 2.1.

      This means that we'll have to wait till a refresh in Q1 2009 to have 3.0 on our computers, and even longer to have apps/games incorporating it.

      I thought it was enough to have DX10 capable hardware?

      Comment


      • #4
        Really? It's very interesting, do you have any more info on this?

        Comment


        • #5
          GF5+, RadeOn 9500+ for the baseline of OpenGL 3.0, 3.1 should add support for GF8+/RadeOn HD2+ and SM4+, IIRC.

          Comment


          • #6
            Heh... 3.0's nothing TOO special. It doesn't incorporate much of any new APIs either as mainline or ARB extensions- it's more of an API cleanup that is intended to deprecate/remove some old functionalities that few people use and so forth. Post 3.0 is where it gets interesting.

            Comment


            • #7
              Originally posted by Melcar View Post
              I thought it was enough to have DX10 capable hardware?
              Indeed, it is. If the vendor provides the hardware and driver support for DX10 functionality, they can provide it as an exposed ARB extension right now anyhow- and I do believe they had most of the needed ARB extensions ratified at this point in time.

              Comment


              • #8
                Hello
                @deanjo: interesting
                @Radon: OpenGL tends to build on previous boards, so if I hear nvidia GF5200 will support OpenGL 3.0 it is plausible.

                @Svartalf: "Heh... 3.0's nothing TOO special" Yes, I've heard 3.0 is just a "cleanup", not a feature release.
                But I disagree it is unimportant: every release depends on the previous, and delaying one of them delays many future releases. Testing 3.0 takes time too...

                Actually, I was hoping someone can contact the OpenGL ARB and let us know what is happening with OpenGL 3.0.
                Or maybe an insider can post here the status of the project.


                Bye for now,
                Bogdan
                Last edited by bogdanbiv; 03-13-2008, 06:20 PM.

                Comment


                • #9
                  I believe it is the Kronos Group who now has control over the OpenGL SPEC. You should try contacting them directly, and post back your report
                  Last edited by edged; 03-17-2008, 01:18 AM. Reason: wording

                  Comment


                  • #10
                    can't find Kronos contact

                    Even their contact email address has gone missing from the site. http://www.khronos.org/about/contact/

                    It's a sad day for science!

                    Originally posted by edged View Post
                    I believe it is the Kronos Group who now has control over the OpenGL SPEC. You should try contacting them directly, and post back your report
                    PS: In fact the reason of creating this thread is my inability to find a contact mail address from Khronos in the first place.

                    Did they took a trip to Mars?

                    Have a nice day,
                    Bogdan

                    Comment


                    • #11
                      Originally posted by bogdanbiv View Post
                      Even their contact email address has gone missing from the site. http://www.khronos.org/about/contact/
                      Yes I know how it is, these days many companies do not offer any direct support contact - unless of course you fork over large amounts of money.

                      The situation is pretty disturbing... I recall at the time of the announcement of transferring of ownership over to Khronos, the many people speaking out and asking "who is Khronos, and why should they be trusted?".

                      I suppose it depends on how determined a person is, as to whether or not the information can be gotten? Of course it would help if someone of a "high profile" were to ask about it. (It should not need to be done like that, but sadly that is often the case!)

                      Some ideas, if you're still interested.

                      Have you tried to get a response out of this address?:
                      Khronos Group Managing Director
                      Elizabeth Riegel
                      elizabeth (at) goldstandardgroup.com
                      What about posting on their message boards?:
                      Khronos Forums

                      Have you tried to contact another "industry leader", because they may have information not already out in the public (or be able to get such more easily)? I would ask someone at SGI - they answered my noob email before, but that was back in the "olden days"; so I have no idea who will answer the door there. Now you've gotten me pretty interested in this

                      Perhaps someone from another "friendly graphics firm" who patrols these boards would care to *please* enlighten us?

                      Comment


                      • #12
                        try this thread over on the opengl forums

                        http://www.opengl.org/discussion_boa...229374&fpart=1

                        Comment


                        • #13
                          Originally posted by hmmm View Post
                          try this thread over on the opengl forums

                          http://www.opengl.org/discussion_boa...229374&fpart=1

                          Thanks.

                          Here is my post in that thread, should you want to follow up the answers: http://www.opengl.org/discussion_boa...861#Post236861

                          Comment


                          • #14
                            Originally posted by bogdanbiv View Post
                            Here is my post in that thread, should you want to follow up the answers
                            A bit OT but I found some other peoples' posts and links regarding raytracing on GPUs, and considering the raw power of the curent GPUs themselves it should already be cake (if the GPUs were designed to properly do RT in hardware).

                            What erks me about it is when companies claim "it's only now that we have the power on silicon to do it".

                            It was already proven doable on a 90Mhz FPGA FOUR YEARS AGO!
                            See here:
                            http://graphics.cs.uni-sb.de/SaarCOR/

                            *bleh*

                            /OTrant

                            Comment


                            • #15
                              Originally posted by edged View Post
                              What erks me about it is when companies claim "it's only now that we have the power on silicon to do it".
                              That's because it's true. In fact, I doubt they do have the power even now.

                              It was already proven doable on a 90Mhz FPGA FOUR YEARS AGO!
                              If 10fps in Quake 3 at 512x384 with a precomputed polygon hierachy counts as 'doable' (read the actual papers, not some third-hand articles). Back then, a typical GPU was getting 300+fps in Quake 3 with no precomputation at 1024x768 or higher.

                              Hardware realtime ray-tracing is pretty neat, and may well be required in the future as shadows and other effects become more important; but it's a long way from being easy, or even viable.

                              Comment

                              Working...
                              X