Originally posted by brad0
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NVIDIA Slaughters AMD Catalyst On Linux In OpenGL 4.x Micro-Benchmarks
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Originally posted by tusharkant15 View PostCan someone explain why GTX 750ti is outperforming the GTX 780ti in a bunch of the tests? The performance just doesn't match. Shouldn't it be 780ti > 680 > 750ti? That's almost never the case. I'm not 100% confident about this test. It all smells fishy I tell ya!
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1920x1080 is easier to read 1080p(2k)
I do think that with the 4k name resolution and in order to fast benchmark ...
1920x1080 must me named 1080p (2k) and
1280x720 must be named 720p (1k) and Phoronix should test ...
1k + 2k + 4k resolutions
Said this, OpenGL 4 is a great victory for NVIDIA drivers, and a great defeat for ...
Xbox, PS4 and AMD APUs cheap Steam Machines
So my actual CHEAP Steam Machine config should start with a CHEAP Nvidia 750Ti + any CHEAP AMD CPU configuration.
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Originally posted by dungeon View PostYep apitest is just writted by Nvidia for one GDC session to show that there is already "fast path" in their OpenGL dirver .
etc. http://www.slideshare.net/CassEverit...river-overhead
Just to point out... when they say "OpenGL", they mean our OpenGL implementation ;D.
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My main issue with FGLRX right now is I can't get my A10-7850K and R7 250 to crossfire
My 6870s crossfire just fine. Wish AMD would fix this, my Steam machine would like some extra GPU power.
Past that, not having any issues. Love my AMD cards. thinking of upgrading my CF HD6870s for an R9 280X.
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But looking in code i see there is actually some NV extensions used in apitest
Code:GL_NV_shader_buffer_load GL_NV_vertex_buffer_unified_memory GL_NV_bindless_multi_draw_indirect
@_ONH_
Yep that is why i say _their_ implementation .Last edited by dungeon; 15 June 2014, 06:44 AM.
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Originally posted by dungeon View PostYep apitest is just writted by Nvidia for one GDC session to show that there is already "fast path" in their OpenGL dirver .
etc. http://www.slideshare.net/CassEverit...river-overhead
Just to point out... when they say "OpenGL", they mean our OpenGL implementation ;D.
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